Search found 191 matches

by nice
Mon Feb 27, 2017 7:48 pm
Forum: General
Topic: Is there a way to group lines of code in Löve?
Replies: 18
Views: 12431

Re: Is there a way to group lines of code in Löve?

I really think that embedding such functionalities in a language itself is just meaningless; it's equivalent (from a code perspective) to comments; also see this: http://softwareengineering.stackexchange.com/questions/53086/are-regions-an-antipattern-or-code-smell That's just my opinion though. Wel...
by nice
Mon Feb 27, 2017 7:30 pm
Forum: General
Topic: Is there a way to group lines of code in Löve?
Replies: 18
Views: 12431

Re: Is there a way to group lines of code in Löve?

More functions! ;) It's just my opinion, but this sounds like a sign that your functions are doing too much work. I'd break them up into smaller functions, not try to hide the stuff inside. well you're partly true, right now I'm trying to get back to LÖVE after not using it for approx. 2 years and ...
by nice
Mon Feb 27, 2017 7:25 pm
Forum: General
Topic: Is there a way to group lines of code in Löve?
Replies: 18
Views: 12431

Re: Is there a way to group lines of code in Löve?

airstruck wrote: Mon Feb 27, 2017 7:22 pm Functions!

No, that's not sarcasm. If your editor does code folding, it probably does it for functions. Maybe do..end blocks would also work, but functions really seem like the right choice (SRP, SoC and all that).
but if there's code inside the function that I want to group?
by nice
Mon Feb 27, 2017 7:10 pm
Forum: General
Topic: Is there a way to group lines of code in Löve?
Replies: 18
Views: 12431

Is there a way to group lines of code in Löve?

So I'm currently using Unity and C# at school a lot so in the recent days I've been pretty spoiled by using regions. For those of you that doesn't know what region is: #region Let's hide our super fun code here // Totally cool and legit code right here #endregion By using regions in a project you ca...
by nice
Thu Feb 23, 2017 6:48 pm
Forum: General
Topic: Haven't touched Löve2D in like 2 years, What's changed?
Replies: 13
Views: 6673

Re: Haven't touched Löve2D in like 2 years, What's changed?

Generally you shouldn't need tutorials altogether, so it's not relevant. Well learning new thing is always nice in my opinion If you want tutorials I always recommend Sheepolution's since they are always up to date. But yeah... learning by yourself is always better I found Sheepolution's a while ba...
by nice
Wed Feb 22, 2017 8:39 pm
Forum: General
Topic: [SOLVED]Help: How to randomize background color every frame
Replies: 6
Views: 3443

Re: Help: How to randomize background color every frame

Yes, major comprehension failure, in fact. :3 don't take it too hard though, it happens As he said, you want to put both parts of my code into your love.draw function. So I didn't understand that you were supposed to put both parts of the code inside the same function: function love.draw() -- Backg...
by nice
Wed Feb 22, 2017 8:29 pm
Forum: General
Topic: [SOLVED]Help: How to randomize background color every frame
Replies: 6
Views: 3443

Re: Help: How to randomize background color

love.draw() is called every frame. If you put the code that zorg gave you in there, it should produce the seizure-inducing effect you want. Well then I must be missing something because right now it only changes color once when I run the program the first time: function love.load() -- Cake stuff ca...
by nice
Wed Feb 22, 2017 7:46 pm
Forum: General
Topic: [SOLVED]Help: How to randomize background color every frame
Replies: 6
Views: 3443

Re: Help: How to randomize background color

It works but is there a way to make it change color every frame?
by nice
Wed Feb 22, 2017 7:30 pm
Forum: General
Topic: [SOLVED]Help: How to randomize background color every frame
Replies: 6
Views: 3443

[SOLVED]Help: How to randomize background color every frame

So I familiarizing myself with Löve2D and lua again and right now I have a small project where I want to randomize the background color (for fun) and this is what I currently have: function love.load() cake = love.graphics.newImage("cake.png") pos1 = 400 pos2 = 400 rad = 0 scaleX = 1 scale...
by nice
Wed Feb 22, 2017 6:30 pm
Forum: General
Topic: Haven't touched Löve2D in like 2 years, What's changed?
Replies: 13
Views: 6673

Re: Haven't touched Löve2D in like 2 years, What's changed?

By the way, I'm going through Löv2D:s tutorials, are there any that I should do in order? or are there other tutorials that I should take a look at?