Search found 21 matches

by frpnit
Mon Oct 22, 2012 3:48 pm
Forum: Games and Creations
Topic: Astoroid - Space Shooter [WIP]
Replies: 10
Views: 10042

Re: Astoroid - Space Shooter [WIP]

I can't say those were intense development months but the game is still progressing.I disabled the campaign mode because it is all in portuguese, will translate it when i have some time. https://www.dropbox.com/s/gai1v0dwgqlx6n0/Astoroid.love It's cool to know i'm not the only brazilian here :) I'l...
by frpnit
Wed Oct 17, 2012 2:18 pm
Forum: Games and Creations
Topic: Plazma Being
Replies: 121
Views: 85267

Re: Plazma Being (so far) (Demo)

the block with the purple cursor is one that can be possessed when you get the power later on in the game. the idea there, is that when the player unlocks the possess power in level 5, they can replay level 3 again to get the extra energy if they want, or if they are having difficulty getting enoug...
by frpnit
Wed Oct 17, 2012 3:09 am
Forum: Games and Creations
Topic: [FINISHED] Wake Up Call
Replies: 54
Views: 30046

Re: [FINISHED] Wake Up Call

I've visited indiegames site right now, and noticed your game is a freeware game pick! Congrats!

Link: http://indiegames.com/2012/10/freeware_ ... p_cal.html
by frpnit
Wed Oct 17, 2012 1:15 am
Forum: General
Topic: Lövepapers (Love2D Wallpapers Thread)
Replies: 26
Views: 13907

Re: Love2D Backgrounds (Simple)

It's easier to me do wallpapers than start some coding, what a shame :(

Let's spread the lövepapers to the world (oh god...)
by frpnit
Tue Oct 16, 2012 3:04 am
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 135135

Re: Snayke - Out now! Version 1.1, soundtrack available

Finally tried the demo and... Amazing work! Didn't think I could see something new on an already very known game. Loved the puzzle elements on it. And as the snake isn't so easy to maneuver as i've thought, it's more challenging than i could have imagined! Very soon I'll be buying this one, you dese...
by frpnit
Mon Oct 15, 2012 9:24 pm
Forum: Games and Creations
Topic: Plazma Being
Replies: 121
Views: 85267

Re: Plazma Being (so far) (Demo)

1)Did you play the latest version (0.943)? The controls/jumping system is different (and better i think) than in previous versions. I've never played megaman so I'm not sure what the jumping system is like in that. OH I didn't realized that you'd released a new demo version. Yes, jumping is much be...
by frpnit
Sun Oct 14, 2012 3:52 pm
Forum: Libraries and Tools
Topic: Pixel art with GLSL cel shade lighting concept
Replies: 67
Views: 128742

Re: Pixel art with GLSL cel shade lighting concept

GarbagePillow wrote: I don't think the end results will be as accurate as using 3d models, but if you already have sprites and just need normals, this would be a good approach.
Thus, it could be easier to be done for people that can't / doesn't know 3d modeling (me :P), or for a large amount of tiles and sprites.
by frpnit
Sun Oct 14, 2012 1:45 am
Forum: Libraries and Tools
Topic: Pixel art with GLSL cel shade lighting concept
Replies: 67
Views: 128742

Re: Pixel art with GLSL cel shade lighting concept

Don't know if it is really useful, but i've found a tutorial for creating normal maps to sprites with gimp: http://www.asantee.net/ethanon/normalmap_tutorial/creating_normalmaps.pdf Of course, you have to program the shaders as done before. Kikito is right. I don't think there is much need to do ver...
by frpnit
Sun Oct 14, 2012 1:31 am
Forum: Games and Creations
Topic: Plazma Being
Replies: 121
Views: 85267

Re: Plazma Being (so far) (Demo)

I've liked your game, good concept (although i got stuck on 3rd stage). Some observations: 1) Character physics aren't really helping the gameplay experience. It would probably work on an platformer like sonic, but on this one, would be better to behave more like Megaman jumps (i think) 2) Some thin...
by frpnit
Fri Oct 12, 2012 2:45 pm
Forum: Games and Creations
Topic: Isometric 2,5D game
Replies: 29
Views: 21141

Re: Isometric 2,5D game

Well... I have access to an PC with Pentium D processor with an integrated Intel GMA950 graphic chipset, so when i was testing both love examples of tilemaps, one wich uses normal love drawcalls, and the other one wich uses spritebatches (and quads / drawq as well, so the problems must be correlated...