Search found 96 matches

by Codex
Sun Apr 28, 2013 5:07 am
Forum: Games and Creations
Topic: Slime Ball
Replies: 35
Views: 11940

Re: Slime Ball

spynaz wrote: Yea they are square. I don't know how to check for collision with circle hitboxes. Please tell me how.
This might be a good read for you then.

;)
by Codex
Sat Apr 27, 2013 4:35 pm
Forum: Games and Creations
Topic: X Marks the Spot
Replies: 8
Views: 2931

Re: X Marks the Spot

You incorrectly packed the .love other than that, cool game, and nice job!

:ultrahappy:
by Codex
Fri Apr 05, 2013 4:22 pm
Forum: Games and Creations
Topic: Mr. Rescue - Beta, looking for feedback!
Replies: 16
Views: 4406

Re: Mr. Rescue - Beta, looking for feedback!

Some potential bugs, It doesn't seem possible to move humans up/down ladders. The leap-frog enemy will jump out the window if it's smashed open. Your default player is unable to smash a window open by jumping into it. When trying to shoot water at fires sometimes humans will get in the way. As for g...
by Codex
Thu Apr 04, 2013 7:51 am
Forum: Games and Creations
Topic: Mr. Rescue - Beta, looking for feedback!
Replies: 16
Views: 4406

Re: Mr. Rescue - Beta, looking for testers!

Just play-tested it. Artwork and music stand apart. Fun, even though I tried it a dozen times and still couldn't beat it! :crazy:

Oh and no major bugs or flaws that I saw.
by Codex
Tue Apr 02, 2013 2:46 pm
Forum: General
Topic: Why Love?
Replies: 19
Views: 4073

Re: Why Love?

The rubber piggies.

Image

Ha. But on a serious note, I choose LOVE because the community was helpful, Lua is a noob friendly language, and LOVE itself has enough tools to do just about everything (besides 3D) without being restricting.

:)
by Codex
Thu Mar 21, 2013 4:34 am
Forum: Support and Development
Topic: How to stop the spam problem!
Replies: 9
Views: 1707

Re: How to stop the spam problem!

I think it would be better to have some sort of Q&A that is specific to LÖVE or Lua, rather than use a plugin (or have a math problem) that can be solved via bot for more than just one specific forum. What about asking some basic questions? What color is snow? (white) What is water made of? (H2...
by Codex
Wed Mar 20, 2013 5:32 pm
Forum: Libraries and Tools
Topic: Textured Polygons for All!
Replies: 144
Views: 62652

Re: Textured Polygons for All!

For clarification: by z-axis, do you mean up? It's always made more sense to me that up would be the y-axis. :brows: Yes I do mean up, but I've always thought "up" referenced in 3D as the z-axis was the standard. While waiting for xXxMonkEyMaNxXx to come up with textured triangles ... Ahm...
by Codex
Fri Feb 15, 2013 11:09 pm
Forum: Games and Creations
Topic: Big Rogue-like Project
Replies: 16
Views: 6219

Re: Big Rogue-like Project

My suggestion - instead of one big RL project, how about one big RL library to make creating one much easier. I recall PM'ing a few other lovers who made RL's about getting a library going so other people can build roguelikes pretty easily. I wouldn't mind contributing, but I don't have enough time ...
by Codex
Fri Feb 15, 2013 10:36 pm
Forum: Libraries and Tools
Topic: Textured Polygons for All!
Replies: 144
Views: 62652

Re: Textured Polygons for All!

I've been keeping my eye on this lib for an idea for a 3D game possibly. Something along the lines of a voxel cube based game, minecraft-like, but with a huge twist that I won't disclose just yet. I read somewhere that to transverse the z-axis in lua hampers performance quite a bit, so I had an idea...