Search found 40 matches
- Mon Mar 28, 2011 8:32 pm
- Forum: Games and Creations
- Topic: Super Energy Bar (48h game for reddit game jam 06)
- Replies: 5
- Views: 4307
Super Energy Bar (48h game for reddit game jam 06)
http://akseli.virtuaalipalvelin.net/super_energy_bar.png I made this for a 48h game jam, so basically everything (sans hump-library) was made in that time. The idea of the game is to collect pink/green squares to increase/decreas the energy bar to hit the targets that will pop up randomly along the...
- Sat Mar 19, 2011 5:01 am
- Forum: Games and Creations
- Topic: Mario
- Replies: 16
- Views: 15347
Re: Mario
Nice stuff, I especially like how you seem to have nailed the jumping physics, because thats where these things usually fail.
- Sun Feb 27, 2011 8:46 pm
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 21424
Re: HeroSquare Adventures 0.71 - first update for 2011
bump, finally I got back around to this project
- Wed Oct 27, 2010 11:27 am
- Forum: Libraries and Tools
- Topic: RandomTunes | procedurally generated chiptunes
- Replies: 7
- Views: 3173
Re: RandomTunes | procedurally generated chiptunes
For me every chord change gives a little pause which is quite disturbing, otherwise great.
- Tue Oct 26, 2010 11:43 am
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 21424
Re: HeroSquare Adventures 0.065 - swords, fire, powerups!
For the drawing order, you may want to have a look at this snippet , based on this lib . ... he doesn't have that many elements to draw (20-30) so I'd go with something simpler: sorting all elements on every frame . Maybe it's less efficient, but it's just 6 LOC. I think this is exactly what I need...
- Sun Oct 24, 2010 6:07 pm
- Forum: Libraries and Tools
- Topic: Tight Böx Engine v0.02 - for topdown love
- Replies: 5
- Views: 2646
Re: Tight Böx Engine v0.02 - for topdown love
Collision detection is now much faster, also initializing the world is speedier.
Demo updated also.
Demo updated also.
- Sun Oct 24, 2010 12:27 am
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 21424
Re: HeroSquare Adventures 0.065 - swords, fire, powerups!
bump, probably the biggest content-update so far
- Fri Oct 22, 2010 11:49 am
- Forum: Libraries and Tools
- Topic: LoveTS: RTS-styled movement demo
- Replies: 7
- Views: 3272
Re: LoveTS: RTS-styled movement demo
This is cool, maybe I'll do a rectangle-based c&c next
- Thu Oct 21, 2010 11:34 am
- Forum: Games and Creations
- Topic: Platformer Game using PHSYICS!!!
- Replies: 30
- Views: 13703
Re: Platformer Game using PHSYICS!!!
I need some help from the Love veterans. I am not a very good programmer, and seem to have hit a bug I am unable to fix. Occasionally, when the player moves through to a new tile, the program crashes. I assume this is an issue with the physics, but I have tried everything I could think of. As it st...
- Thu Oct 21, 2010 11:25 am
- Forum: Libraries and Tools
- Topic: Tight Böx Engine v0.02 - for topdown love
- Replies: 5
- Views: 2646
Re: Tight Böx Engine v0.01 - for topdown love
When I did my game I saw no use for diagonal movement, and I don't think it feels nice on keyboard.
That said just change the if statement in player movement, and if you want to get fancy calculate a vector from x,y speeds
That said just change the if statement in player movement, and if you want to get fancy calculate a vector from x,y speeds