Search found 40 matches

by Gnx
Mon Mar 28, 2011 8:32 pm
Forum: Games and Creations
Topic: Super Energy Bar (48h game for reddit game jam 06)
Replies: 5
Views: 4307

Super Energy Bar (48h game for reddit game jam 06)

http://akseli.virtuaalipalvelin.net/super_energy_bar.png I made this for a 48h game jam, so basically everything (sans hump-library) was made in that time. The idea of the game is to collect pink/green squares to increase/decreas the energy bar to hit the targets that will pop up randomly along the...
by Gnx
Sat Mar 19, 2011 5:01 am
Forum: Games and Creations
Topic: Mario
Replies: 16
Views: 15347

Re: Mario

Nice stuff, I especially like how you seem to have nailed the jumping physics, because thats where these things usually fail.
by Gnx
Sun Feb 27, 2011 8:46 pm
Forum: Games and Creations
Topic: HeroSquare Adventures 0.91 - Dungeon!
Replies: 35
Views: 21424

Re: HeroSquare Adventures 0.71 - first update for 2011

bump, finally I got back around to this project :)
by Gnx
Wed Oct 27, 2010 11:27 am
Forum: Libraries and Tools
Topic: RandomTunes | procedurally generated chiptunes
Replies: 7
Views: 3173

Re: RandomTunes | procedurally generated chiptunes

For me every chord change gives a little pause which is quite disturbing, otherwise great.
by Gnx
Tue Oct 26, 2010 11:43 am
Forum: Games and Creations
Topic: HeroSquare Adventures 0.91 - Dungeon!
Replies: 35
Views: 21424

Re: HeroSquare Adventures 0.065 - swords, fire, powerups!

For the drawing order, you may want to have a look at this snippet , based on this lib . ... he doesn't have that many elements to draw (20-30) so I'd go with something simpler: sorting all elements on every frame . Maybe it's less efficient, but it's just 6 LOC. I think this is exactly what I need...
by Gnx
Sun Oct 24, 2010 6:07 pm
Forum: Libraries and Tools
Topic: Tight Böx Engine v0.02 - for topdown love
Replies: 5
Views: 2646

Re: Tight Böx Engine v0.02 - for topdown love

Collision detection is now much faster, also initializing the world is speedier.
Demo updated also.
by Gnx
Sun Oct 24, 2010 12:27 am
Forum: Games and Creations
Topic: HeroSquare Adventures 0.91 - Dungeon!
Replies: 35
Views: 21424

Re: HeroSquare Adventures 0.065 - swords, fire, powerups!

bump, probably the biggest content-update so far :)
by Gnx
Fri Oct 22, 2010 11:49 am
Forum: Libraries and Tools
Topic: LoveTS: RTS-styled movement demo
Replies: 7
Views: 3272

Re: LoveTS: RTS-styled movement demo

This is cool, maybe I'll do a rectangle-based c&c next ;)
by Gnx
Thu Oct 21, 2010 11:34 am
Forum: Games and Creations
Topic: Platformer Game using PHSYICS!!!
Replies: 30
Views: 13703

Re: Platformer Game using PHSYICS!!!

I need some help from the Love veterans. I am not a very good programmer, and seem to have hit a bug I am unable to fix. Occasionally, when the player moves through to a new tile, the program crashes. I assume this is an issue with the physics, but I have tried everything I could think of. As it st...
by Gnx
Thu Oct 21, 2010 11:25 am
Forum: Libraries and Tools
Topic: Tight Böx Engine v0.02 - for topdown love
Replies: 5
Views: 2646

Re: Tight Böx Engine v0.01 - for topdown love

When I did my game I saw no use for diagonal movement, and I don't think it feels nice on keyboard.
That said just change the if statement in player movement, and if you want to get fancy calculate a vector from x,y speeds ;)