Search found 3444 matches

by zorg
Wed Jan 06, 2016 12:08 pm
Forum: Support and Development
Topic: Non-european alphabets for Love2D?
Replies: 4
Views: 1503

Re: Non-european alphabets for Love2D?

Depends on how you're trying to get the input. (and how the input's encoded) The love.textinput and textedited callbacks support utf-8, so those should work. love.keypressed and love.keyreleased won't work for any key that doesn't have a Keycode , though the [wiki]Scancode[/wiki] will be detected, w...
by zorg
Wed Jan 06, 2016 5:31 am
Forum: Support and Development
Topic: Windows symlinks
Replies: 3
Views: 2893

Re: Windows symlinks

From wikipedia : An NTFS symbolic link is not the same as a Windows shortcut file, which is a regular file. The latter may be created on any filesystem (such as the earlier FAT32), may contain metadata (such as an icon to display when the shortcut is viewed in Windows Explorer), and is not transpare...
by zorg
Tue Jan 05, 2016 2:33 pm
Forum: Support and Development
Topic: Creating animated GIFs
Replies: 7
Views: 3673

Re: Creating animated GIFs

I have a semi-workable solution: Let's assume that you can store the replay data, and can "replay" it without the need for it to run "realtime". Your game records a replay. Replay is stored somewhere. (either in memory or dumped to the harddrive, or both) If the user wants to gen...
by zorg
Mon Jan 04, 2016 3:48 pm
Forum: General
Topic: Surprise Monday City Generator Jam!
Replies: 8
Views: 3573

Re: Surprise Monday City Generator Jam!

Any restrictions regarding the generation's prerequisites, as in,
Can it be based on prng only?
Can it be parametric?
Can it be both? (procedurally generated)
by zorg
Sun Jan 03, 2016 7:05 pm
Forum: Support and Development
Topic: Making a Bullet Hell
Replies: 11
Views: 9039

Re: Making a Bullet Hell

A few things; RedcanShootEnemyTimer = canShootEnemyTimerMax -- You probably wanted RedcanShootEnemyTimerMax there, though currently, both values are the same. love.graphics.setScreen('top') -- apart from this not being a method löve gives... did you load TLfres or something into the love.graphics ta...
by zorg
Fri Jan 01, 2016 3:48 pm
Forum: Support and Development
Topic: Making a Bullet Hell
Replies: 11
Views: 9039

Re: Making a Bullet Hell

Hi there! Besides me being a tiny bit biased thanks to looking into how danmakufu works, i think i can try explain a few things. :3 Or at least, ramble a bit hoping some stuff will help you out The easier questions relate to how advanced you want your bullet scripts to be; With just one shot, you of...
by zorg
Thu Dec 31, 2015 8:49 pm
Forum: Support and Development
Topic: Hellow, and help xD
Replies: 5
Views: 2327

Re: Hellow, and help xD

Also besides this is there a good tutorial somewhere of instructions on how to build the latest love (0.10.0) on windows? So in a later part i could add some custom lua libraries inside the game? If the libraries are lua libraries, as in, lua files, you can require them without needing to modify lö...
by zorg
Wed Dec 30, 2015 9:42 am
Forum: Support and Development
Topic: MSAA smoothing movement?
Replies: 13
Views: 3877

Re: MSAA smoothing movement?

I modified the test code a bit, and on my pc (win7x64, with love 0.10.0 64bit; two nvidia gpus, >1 screen) i get the following results: (Only modifications i did was to disable the sleep in love.run if and only if vsync was on; i attached the love file also.) windowed msaa 0,1,2,4 vsync ON - stutter...
by zorg
Mon Dec 28, 2015 11:10 pm
Forum: General
Topic: HTTP Requests using Parse.com or similar
Replies: 3
Views: 854

Re: HTTP Requests using Parse.com or similar

A minute addenda, löve already has luasocket included... you just have to include it yourself :3 (see what i did there?)
by zorg
Sun Dec 27, 2015 3:00 pm
Forum: Support and Development
Topic: Problem getting a .love file to work as an .exe
Replies: 4
Views: 1756

Re: Problem getting a .love file to work as an .exe

I unzipped only the DiverFrog.exe and the dll-s to a folder, and it worked fine for me; what issues do you have with it specifically?