Search found 30 matches
- Sat Mar 25, 2017 7:43 am
- Forum: Support and Development
- Topic: error with rectangles
- Replies: 5
- Views: 4579
error with rectangles
Hi, I trying to develope some small games using the LovePotion port. Wich actualle works fine. And a guy made a cool file for testing my work on a pc without the need of an actual emulator, Wich is pretty cool. Sadly everytime i use the, and using rectangles i get an error. And i'am still not very g...
- Sat Apr 05, 2014 8:32 am
- Forum: Support and Development
- Topic: Problem with Collision
- Replies: 5
- Views: 4516
Re: Problem with Collision
Hey, sorry for "pushing" this, but the problem is still there and i still dont get whats wrong.
Could somebody please help me with this?
Could somebody please help me with this?
- Sun Mar 16, 2014 10:49 am
- Forum: Support and Development
- Topic: Problem with Collision
- Replies: 5
- Views: 4516
Re: Problem with Collision
Wow Thanks for that, but now i have the problem that if the table "tile" contains more than one value, i get an error message, i have no idea why.
- Sat Mar 15, 2014 3:31 pm
- Forum: Support and Development
- Topic: Problem with Collision
- Replies: 5
- Views: 4516
Re: Problem with Collision
"Does the game detect a collision even though it should not. " Yes, it does, but not all the time.
I Uploadetd a .love file, but you need a joystick/gamepad to run the game without error message.
I Uploadetd a .love file, but you need a joystick/gamepad to run the game without error message.
- Sat Mar 15, 2014 3:00 pm
- Forum: Support and Development
- Topic: Problem with Collision
- Replies: 5
- Views: 4516
Problem with Collision
Hi, I have some problem with collision detecting. function love.update(dt) joysticks = love.joystick.getNumJoysticks( ) -- Anzahl der Joysticks zählen i = 1 while i <= joysticks do left_x = love.joystick.getAxis(i, 1 )*3 -- X Werte des Linken Joysticks errechnen left_y = love.joystick.getAxis(i, 2 )...
- Sun Dec 29, 2013 5:17 pm
- Forum: Libraries and Tools
- Topic: "Lövely files" a .love Database
- Replies: 4
- Views: 1978
- Sun Dec 29, 2013 1:58 pm
- Forum: Libraries and Tools
- Topic: "Lövely files" a .love Database
- Replies: 4
- Views: 1978
"Lövely files" a .love Database
Hi everyone. :) I created a little Löve2D database / filehoster for all of your *.love files. It's called " Lövely Files " ! You can find it here: http://lovely-files.de.vu Currently it's just a test so please read this fist: - There are bugs almost EVERYWERE! - You can only upload files u...
- Tue Dec 17, 2013 4:52 pm
- Forum: Games and Creations
- Topic: PixelCollapse (Unfinished)
- Replies: 1
- Views: 1167
PixelCollapse (Unfinished)
Hi Guys, I started creating a "VoxelRush3D" 2D clone a while ago, but there was no motivation to finish the Game, and i basicly never figured out how to save more than one vars. But hey. the game is playable and maybe you like it.(if not feel free to finish it ;) ) Gameinfo: You have to hi...
- Tue Aug 27, 2013 4:05 pm
- Forum: Games and Creations
- Topic: Pixel Runner
- Replies: 5
- Views: 3696
Pixel Runner
Pixel Runner is a very basic Endless runner Game, inspired by LineRunner., but it's more "Colorfull".
Sometimes its seems to be a little hard, because the Blocks spawn Randomly.
I Hope it works for you, just try it out!
Sometimes its seems to be a little hard, because the Blocks spawn Randomly.
I Hope it works for you, just try it out!
- Fri Jul 05, 2013 5:08 pm
- Forum: Support and Development
- Topic: Doing smooth Jumps (Controll the Jumpheight)
- Replies: 7
- Views: 3241
Re: Doing smooth Jumps (Controll the Jumpheight)
sorry but i dont get it to work,
is there possibly somewhere a working code to use for ?
Or a Tutorial for that ?
is there possibly somewhere a working code to use for ?
Or a Tutorial for that ?