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Search found 1459 matches
- Sat Apr 16, 2016 3:55 pm
- Forum: Support and Development
- Topic: how do i check if a value is nil?
- Replies: 6
- Views: 4906
- Fri Apr 08, 2016 11:19 am
- Forum: Games and Creations
- Topic: Some sort of roguelike-ish thing or something
- Replies: 8
- Views: 11372
Re: Some sort of roguelike-ish thing or something
I haven't played it yet, but I watched the video, and this comment made me think of something: •Freezeframes! Killing an enemy will "freeze" the game for a bit. (trust me, it's not lag) If you want to avoid confusion with lag, you can make some kind of visual effect happen while the game i...
- Thu Apr 07, 2016 6:16 pm
- Forum: General
- Topic: love is planning world domination
- Replies: 9
- Views: 9031
Re: love is planning world domination
You've got it backwards. The Matrix is written in Löve, not the other way around.Sulunia wrote:Planning? They already took over.
Love2d currently uses resources straight from the Matrix core. Amirite?
- Wed Apr 06, 2016 12:22 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 200739
Re: LöveFTW - preview release
If you're using CMake, you should be able to get libmpg123 to compile for pretty much any platform. Here's a link to the relevant commit that I made to add emscripten support for that lib in megasource: https://bitbucket.org/TannerRogalsky/megasource/commits/adba706e1b2a936a0020b662aff1581aa11fba55...
- Wed Apr 06, 2016 9:32 am
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 200739
Re: LöveFTW - preview release
I see no reason you shouldn't ask! The lib Löve uses to play mp3s is a bit messy to compile if you're targetting something it doesn't natively support. So I don't think I can figure that one out. Maybe if I can figure out a way to use WinRT's native ability to play mp3s somehow, but right now I have...
- Tue Apr 05, 2016 7:53 am
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 200739
Re: LöveFTW - preview release
There are some gotchas. Most notably, LöveFTW doesn't play .mp3 or .wav files, only .ogg. Is there a technical reason why Wuff (the WAVE decoder) doesn't work, or do you have plans to make it work in the future? Sorry, that was actually me messing up! I meant to say that .mod and .mp3 support was c...
- Mon Apr 04, 2016 7:09 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 200739
Re: LöveFTW - preview release
LöveFTW for Windows 10 is working pretty well now! If there's anybody here with a W10M device, please help me test it! You can get it at https://github.com/ahrnbom/l-veftw, or with the following git commands git clone https://github.com/ahrnbom/l-veftw.git cd l-veftw git submodule update --init Then...
- Mon Apr 04, 2016 6:36 pm
- Forum: Games and Creations
- Topic: SH1FT V1.1 - a gravity bending platformer
- Replies: 11
- Views: 7217
Re: SH1FT V1.1 - a gravity bending platformer
The game doesn't work at all for me. I've submitted a screenshot of how it looks, and it crashes after a couple of seconds. Tried on Löve 0.10.1 on Windows 10. My GPU is a GeForce GTX 460 with latest drivers.
- Mon Apr 04, 2016 10:43 am
- Forum: General
- Topic: can people view the source code of .love files?
- Replies: 20
- Views: 11960
Re: can people view the source code of .love files?
If you for some reason really don't want people to be able to see what your code is doing, then Löve is certainly not a good tool for you. But I can't imagine any other game creation tools being significantly better. If you really don't want people to know what your code does, the problem you face i...
- Mon Apr 04, 2016 10:38 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 186017
Re: Love2D WebPlayer (WebGL)
Doesn't look like it. If you want to target the web, use Love.js, which is under active development.alberto_lara wrote:Hi, is this project still getting support? It doesn't look like