Search found 16 matches

by Mariscal
Wed Jul 20, 2016 11:12 pm
Forum: General
Topic: Configuring Visual Studio with Babelua for LÖVE
Replies: 16
Views: 14789

Re: Configuring Visual Studio with Babelua for LÖVE

I have the feeling it's going to be that, I'll try tomorrow and I'll let you now! Thanks! :D
by Mariscal
Wed Jul 20, 2016 10:02 pm
Forum: General
Topic: Configuring Visual Studio with Babelua for LÖVE
Replies: 16
Views: 14789

Re: Configuring Visual Studio with Babelua for LÖVE

I did start VS as an Admin but still getting the same problem Eroica mentioned. If I run without debugger everything is fine, but otherwise I get the error message about "Error starting process love.exe"

I'm using VS 2015, the free edition.
by Mariscal
Mon Jun 27, 2016 3:47 pm
Forum: Support and Development
Topic: Loading Steamworks dll from LOVE
Replies: 6
Views: 4757

Re: Loading Steamworks dll from LOVE

Thanks for the links, I did try them but the steam API has changed since these scripts last run. I tried to manually run them, but I had some missing modules when parsing the json file. (local json = serializer.ReadFile("json", "steam_api.json")) Eventually I installed all the re...
by Mariscal
Sun Jun 26, 2016 5:17 pm
Forum: Support and Development
Topic: Loading Steamworks dll from LOVE
Replies: 6
Views: 4757

Re: Loading Steamworks dll from LOVE

In case someone bumps into this, I just realised the steam_api.dll file is actually exposing a ton more of funtions than I previously thought, I used http://www.nirsoft.net/utils/dll_export_viewer.html to see what the dll had, so I think it's just a matter of adding them with FFI, maybe I'll write a...
by Mariscal
Sun Jun 26, 2016 10:16 am
Forum: Support and Development
Topic: Loading Steamworks dll from LOVE
Replies: 6
Views: 4757

Re: Loading Steamworks dll from LOVE

Thanks for the answer Linkpy! There are two "main" ways : the fast one, and the slow one. I speak in execution speed. The first, and easier is to use FFI to include all C functions exposed by the Steamworks API. The second one, is to create a Lua C library wrapping the API. Yes, I'm using ...
by Mariscal
Sat Jun 25, 2016 5:14 pm
Forum: Support and Development
Topic: Loading Steamworks dll from LOVE
Replies: 6
Views: 4757

Loading Steamworks dll from LOVE

Hi all, I've been researching lately a bit about how to integrate Valve's steam functionality within a game using Love2D. I've seen this post about it so then I learnt that Move or Die was successfully released on Steam. So I went to steamworks, downloaded the API, played around a bit with their exa...