Search found 81 matches

by bdjnk
Thu Feb 27, 2014 5:16 pm
Forum: General
Topic: A Community-Culture Problem With Library Names
Replies: 114
Views: 55228

Re: A Community-Culture Problem With Library Names

Somewhat earlier there was a question of data. Namely, what evidence is there that sexual library names affect participation and adoption? People who otherwise may have evangelized löve include: parents, educators, professionals, religious Christians / Jews / Muslims, even siblings and children. All...
by bdjnk
Tue Feb 25, 2014 6:04 am
Forum: Support and Development
Topic: Mouse Hovering Over Printed Text
Replies: 10
Views: 6205

Re: Mouse Hovering Over Printed Text

I'll elaborate on zero-one-infinity, because it's widely applicable and very helpful. I'll focus on Cosmos, even though it's not yet large enough for serious concern. The code managing your menu system is spread throughout the main.lua, which means changes must be kept in sync across disparate code ...
by bdjnk
Tue Feb 25, 2014 3:44 am
Forum: Support and Development
Topic: Mouse Hovering Over Printed Text
Replies: 10
Views: 6205

Re: Mouse Hovering Over Printed Text

Reseting your button state each update will fix the current trouble, like so if gamestate == 'menu' then newgamebtn = "" loadgamebtn = "" optionsbtn = "" creditsbtn = "" exitbtn = "" ... This is still a bit of a mess though. The main remaining proble...
by bdjnk
Mon Feb 24, 2014 11:53 pm
Forum: Support and Development
Topic: Mouse Hovering Over Printed Text
Replies: 10
Views: 6205

Re: Mouse Hovering Over Printed Text

What I am trying to do is make an 'invisible box' around it, and when you hover over that the text (which is normally white) turns grey. The abundance of 'and's just make the code a bit hard to read, but they are not necessarily wrong. The immediate problem is that you're never setting your graphic...
by bdjnk
Fri Jan 17, 2014 8:42 am
Forum: Support and Development
Topic: draw order with goature's entity system
Replies: 2
Views: 1292

Re: draw order with goature's entity system

While I don't know anything about goature's tutorial / entity system, here is a working(ish) answer. Just add this to the end of objs:update table.sort(objs.objects, function(a,b) return a.y < b.y end) You may also want to iterate over objs.objects in objs:draw using ipairs instead of pairs. See: ht...
by bdjnk
Thu Jan 09, 2014 7:17 am
Forum: Support and Development
Topic: Joints and crashes
Replies: 6
Views: 2392

Re: Joints and crashes

Simon6689 wrote:hello?

Also, can you guys vote on some images for my game?
http://strawpoll.me/992861
Hi!
So, do you want a bunny, or a human-bunny hybrid? (bunnies don't usually crawl on their knees)
Anyway, I'm glad you got the issue resolved. Oh, also, love the avatar :)
by bdjnk
Mon Jan 06, 2014 3:21 am
Forum: Support and Development
Topic: [SOLVED] Help with map scrolling, jittery
Replies: 4
Views: 3118

Re: Help with map scrolling, jittery

manyshotsshort wrote:Yes next time I will definitely paste a love file, as soon as I figure out how to make one. :)
See https://www.love2d.org/wiki/Game_Distribution for how to make a love file. There's also a small how-to as the first post in this section (Support and Development).
by bdjnk
Mon Dec 30, 2013 7:20 am
Forum: Support and Development
Topic: Help - Keep an image rotating
Replies: 6
Views: 1794

Re: Help - Keep an image rotating

Draw origin is, by default, the top left corner, which is confusing, and almost never what you want. When drawing an image (or anything), your origin offset is relative to that initial top left corner position. For an asteroid, which would usually rotate from its center, you likely want an offset of...
by bdjnk
Sun Dec 29, 2013 7:34 am
Forum: Games and Creations
Topic: And now for something completely different....
Replies: 17
Views: 6645

Re: And now for something completely different....

Very cool. Still, I feel like you, the main character, should have some kind of inner monologue about input from senses other than vision. Texture, smell, elevation changes, etc.
by bdjnk
Fri Dec 27, 2013 11:31 am
Forum: Libraries and Tools
Topic: Wind Sway - a modest demo
Replies: 10
Views: 8054

Re: Wind Sway - a modest demo

This is really cool. It feels very "windy"! Nice weather effects. I was only able to get the wind to -9, not in the other direction, because the / doesn't seem to work on my German keyboard. Maybe change it to + for future demos? Thanks! Regarding the wind changing keys, they are - (minus...