Search found 35 matches
- Tue Jan 22, 2013 11:50 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177745
Re: Advanced Tiled Loader - Updated to 0.12.0!
Cool. Thanks for replying Kadoba p.s. -- Could I also get you to take a look at how you handle flipped tiles. It looks like you create a table of tiles that are flipped. It does cause me to have to index into that table separately. Could you integrate flipped tile data into the actual tile map array...
- Tue Jan 22, 2013 10:09 pm
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 36473
Re: Zoetrope, a starter kit for LOVE
What are the limits to tiled map loading/rendering in Zoetrope?
- Tue Jan 22, 2013 9:30 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177745
Re: Advanced Tiled Loader - Updated to 0.12.0!
60-40 fps sounds normal for vsync assuming the refresh rate on your monitor is 60Hz. Do you understand how vsync works? I understand perfectly how vsync works. My game shouldn't dip below 60fps however. It only does this with huge tiled maps. Another interesting thing is I am using this little prof...
- Tue Jan 22, 2013 6:14 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177745
Re: Advanced Tiled Loader - Updated to 0.12.0!
Thanks for replying Kadoba. Right now I'm not really that concerned with how long it takes to initially load a map. However with a large map my frame-rate seems to drop considerably. The draw range stuff appears to be working fine (as I can set the draw range to be smaller than the window, but it wi...
- Mon Jan 21, 2013 4:54 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177745
Re: Advanced Tiled Loader - Updated to 0.12.0!
I got the draw range stuff sorted, it's working normally. I'm thinking that with bigger maps that it takes longer to index into the map. I do a lot of reading tile properties and processing and stuff, so as the size of the map grows the longer it takes. I'm not really sure what to do about this, if ...
- Sun Jan 20, 2013 11:50 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177745
Re: Advanced Tiled Loader - Updated to 0.12.0!
Also, could you tell me how the tiles are loaded into memory -- that is... are they individual images, or is it like a sprite sheet/ tile sheet? (In other words is a tileset in the loader a table of individual images, or one image that each of the tiles are taken from) -- if this makes any sense? E...
- Fri Jan 18, 2013 8:26 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177745
Re: Advanced Tiled Loader - Updated to 0.12.0!
Is there a way you could implement dynamic map loading? My slope stuff is using 16x16 sized tiles now, and even though the map itself isn't very big -- It's apparently got too many tiles because it takes seconds to load (like you can actually tell that it's taking the time to load up the whole map)....
- Fri Jan 11, 2013 9:14 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Collider [v0.22]
- Replies: 6
- Views: 5523
Re: Advanced Tiled Collider
nice to see you have some of the same problems I did, such as having the sprite stay on the ground when going down hill. Trying to jump up when going uphill, etc.
- Fri Jan 11, 2013 8:56 pm
- Forum: Support and Development
- Topic: Can someone help me fix my last "slope" related problem?
- Replies: 12
- Views: 4429
Re: Can someone help me fix my last "slope" related problem?
I have done something which I will make do with... test it out and tell me how it feels.
Arrow keys to move, and up-arrow to jump.
Arrow keys to move, and up-arrow to jump.
- Fri Jan 11, 2013 8:22 pm
- Forum: Support and Development
- Topic: getColor/setColor subtracting 1
- Replies: 10
- Views: 5898
Re: getColor/setColor subtracting 1
does this little workaround work for any color you get and set, or is it limited to 255, 255, 255, 255 ? And if I put it in my source (where get color acts as it should) is it going to screw anything up for me (that does not have the problem) because If I can use it for any color, then I might put i...