Search found 39 matches
- Wed Jun 27, 2018 11:10 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 264433
Re: Code Doodles!
First actual doodle. It's a bit psychedelic and plays seemlessly forever. (No worries no fullscreen and console in case you can't close it directly for some reason like me. Maybe you could tell me what's wrong.) DON'T disable the event module at least not in v0.10.2 . https://love2d.org/imgmirrur/s7...
- Fri Apr 13, 2018 1:51 pm
- Forum: Libraries and Tools
- Topic: Artificial Neural Networks for lua
- Replies: 14
- Views: 34482
Re: Artificial Neural Networks for lua
I bet^^. I think K-means is something I already got. I'm more about trying to make an AI that could really kick some ass and be fun to play against with. Or imagine a simple zombie ai which is driven by a neural net. For each zombie just apply some small random jitter to the weights and it seems lik...
- Wed Apr 11, 2018 8:52 pm
- Forum: Libraries and Tools
- Topic: Artificial Neural Networks for lua
- Replies: 14
- Views: 34482
Re: Artificial Neural Networks for lua
If you get a chance, initialize a large hidden layer with random values, and then attempt to just train the output layer. Drop out is also an interesting topic to explore on that front. Sounds interesting. Dropout was actually something I wanted to implement. At the moment I got momentum/velocity. ...
- Wed Apr 11, 2018 6:47 pm
- Forum: Libraries and Tools
- Topic: Artificial Neural Networks for lua
- Replies: 14
- Views: 34482
Artificial Neural Networks for lua
Hi was being asked to talk a bit more about my implementation of ANN here in lua. Actually already wrote this but when I tried attching a file via drag&drop(over the ad file button instead of the text entry) so my browser made the tab a download tab for my local file and everything got deleted f...
- Sat Mar 31, 2018 1:21 pm
- Forum: Games and Creations
- Topic: Planets (SIM)
- Replies: 2
- Views: 3866
Re: Planets (SIM)
Thanks :) I also thought about them damaging each other but just went with a particle/shader effect. Actually I still wanna make them crack and fracture. But I can't edit the circle shapes and I'm not sure about using polygons(performance and looks wise). Yeah disabling fullscreen is just as DIY(in ...
- Thu Mar 08, 2018 12:05 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1502326
Re: What's everyone working on? (tigsource inspired)
Implementing a neural network and backpropagation.
(Tries turning the net into a XOR function; line is the decreasing error)
(Tries turning the net into a XOR function; line is the decreasing error)
- Sat Feb 24, 2018 4:12 am
- Forum: Games and Creations
- Topic: Planets (SIM)
- Replies: 2
- Views: 3866
Planets (SIM)
https://love2d.org/imgmirrur/ioWP8qe.jpg Here's a small planet sim that's quite interactive. At first it was planned to be a doodle but it kept growing. Controls: [LM] = LEFt Mouse Button [RM] = RIGHT Mouse Button [MM] = MIDDLE Mouse Button [MWU]= Mouse Wheel UP [MWD]= Mouse Wheel DOWN [SH] = (L/R)...
- Thu Feb 15, 2018 2:53 am
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 264433
Re: Code Doodles!
Maybe not a doodle anymore but I've taken the fish to the next level.
Also cleaner and more commented code.
Also cleaner and more commented code.
- Fri Feb 09, 2018 3:49 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 264433
Re: Code Doodles!
Flow field with some random squre fish things.
You can drag the background with left mouse and apply some movement like scrolling with your smartphone.
You can drag the background with left mouse and apply some movement like scrolling with your smartphone.
- Fri Jan 12, 2018 3:55 pm
- Forum: General
- Topic: [HELP]Rotating circles around the middle and not corner
- Replies: 4
- Views: 2894
Re: [HELP]Rotating circles around the middle and not corner
That it's rotating around the upper left corner is good because it's the origin(x=0 and y=0). Just translate the origin to the desired position the way you're doing it. Or if you wanna have rotation and translation in the same line: planetX = math.cos(angle) * rotation_radius + rotation_center_offse...