Search found 55 matches

by Ertain
Thu Mar 24, 2011 11:49 pm
Forum: Libraries and Tools
Topic: Öscillofun
Replies: 29
Views: 29771

Re: Öscillofun

Holy god! :shock:
by Ertain
Thu Mar 24, 2011 11:16 pm
Forum: Support and Development
Topic: Collision detection and many objects
Replies: 7
Views: 2662

Re: Collision detection and many objects

These shapes intrigue me. But I already have tables which contain the bullet data as well as the player's data. So I have to some how integrate the object data to those tables. player = { image = "playerImage.png", x = 120, -- The coordinates of the player's position during the game. y = 1...
by Ertain
Thu Mar 24, 2011 4:52 am
Forum: Support and Development
Topic: Collision detection and many objects
Replies: 7
Views: 2662

Collision detection and many objects

Hello again, LÖVErs. In my little game I'm going to have many things flying across the screen. I have implemented a crude collision detection system but it is poor. I have looked into using the Hardon Collider, but what I need to do is go through a list of many objects (not software objects, but mor...
by Ertain
Fri Feb 25, 2011 1:38 am
Forum: Support and Development
Topic: Trying To Make Windows Executable
Replies: 10
Views: 6093

Re: Trying To Make Windows Executable

Curse that dashed option for redistribution.
by Ertain
Wed Feb 23, 2011 4:43 am
Forum: Support and Development
Topic: Checking for going off the screen
Replies: 3
Views: 1863

Re: Checking for going off the screen

Thanks for the input, guys.
by Ertain
Tue Feb 22, 2011 5:49 am
Forum: Support and Development
Topic: Checking for going off the screen
Replies: 3
Views: 1863

Checking for going off the screen

Hello again, LÖVErs. In my little game I try to determine if some object (picture, enemy, what have you) has left the screen by checking to see if its "x" and "y" components are greater than the length and/or width. Is this a good way of telling this? How about for multiple objec...
by Ertain
Mon Feb 14, 2011 7:47 pm
Forum: Support and Development
Topic: AnAL and animations that look white
Replies: 3
Views: 1603

Re: AnAL and animations that look white

Thanks, middlerun.
by Ertain
Sat Feb 12, 2011 10:56 pm
Forum: Support and Development
Topic: AnAL and animations that look white
Replies: 3
Views: 1603

AnAL and animations that look white

Hello again, LÖVErs. I have been trying to use AnAL in my little game, and have hit a snag. Even when I try out the example code in the AnAL tutorial, it just shows a white box for the animation. I will admit that I used the provided explosion image in the tutorial, but it doesn't look like that suf...
by Ertain
Sun Jan 02, 2011 5:55 am
Forum: Libraries and Tools
Topic: Forum Super Project - ÖRGY
Replies: 15
Views: 8580

Re: Forum Super Project - ÖRGY

MMOs are nice, but we need something simple, something that people can join in, yet also isn't so difficult to code (unless you wish to write up thousands of lines of code ;) ). How about something that the player makes, and other people can edit? Perhaps their little space, or even their own little...
by Ertain
Fri Dec 17, 2010 9:14 pm
Forum: Support and Development
Topic: Now on to the menus...
Replies: 2
Views: 1254

Re: Now on to the menus...

Wow, didn't think I'd actually get a response from the guy who wrote it. So the menuPointer code actually does the coloring? Then I shall look into that. *Looks into that* Ah crap, I still can't get the darn thing to work. Even when I wrote code for a simple pointer it doesn't move. Here's the point...