Search found 55 matches

by Ertain
Tue Dec 07, 2010 4:01 am
Forum: Support and Development
Topic: Going through complex tables
Replies: 12
Views: 3793

Re: Going through complex tables

Thanks for the help, guys. Now all I need to do is figure out variable type (determining if a variable is a number, table, etc.).
by Ertain
Mon Dec 06, 2010 8:00 am
Forum: Support and Development
Topic: Going through complex tables
Replies: 12
Views: 3793

Going through complex tables

Hello again, everyone. I have this little function which checks for collision. What I have to do, though, is first navigate through the large table that houses the numbers for my enemies. The table looks something like this (note: this isn't my real code; it's just for this example): group.enemy = {...
by Ertain
Wed Dec 01, 2010 6:49 am
Forum: Support and Development
Topic: Font not drawing properly
Replies: 14
Views: 3979

Re: Font not drawing properly

Got to compile but the font still looks like crap. :-/
by Ertain
Tue Nov 30, 2010 6:33 am
Forum: Support and Development
Topic: Font not drawing properly
Replies: 14
Views: 3979

Re: Font not drawing properly

Why yes you do.
by Ertain
Mon Nov 29, 2010 11:23 pm
Forum: Support and Development
Topic: Font not drawing properly
Replies: 14
Views: 3979

Re: Font not drawing properly

I don't think so. I'll download the latest code and try that out. *Tries out latest code* Crap, can't get it to compile properly. It throws out errors like nobody's business. I've tried using "aclocal ; autoheader ; automake; autoconf", then automake --add-missing, and finally I did libtoo...
by Ertain
Mon Nov 29, 2010 9:40 pm
Forum: Support and Development
Topic: Font not drawing properly
Replies: 14
Views: 3979

Re: Font not drawing properly

The no-game screen does come up when I just run "love" alone. But when I load a game with sound it gives me the error "Warning, couldn't open capture device! No audio input!" and gives me a segfault. My sound stuff is working properly (I can listen to YouTube videos and listen to...
by Ertain
Mon Nov 29, 2010 2:45 am
Forum: Support and Development
Topic: Font not drawing properly
Replies: 14
Views: 3979

Re: Font not drawing properly

Are you sure? Isn't 0.7 still in the beta stage?
*Tries to install 0.7.0*
Can't get it to work; it keeps segfaulting.
by Ertain
Sun Nov 28, 2010 6:21 pm
Forum: Support and Development
Topic: Font not drawing properly
Replies: 14
Views: 3979

Re: Font not drawing properly

So which should I update, libFreeType or LÖVE?
by Ertain
Sun Nov 28, 2010 5:50 pm
Forum: Support and Development
Topic: Font not drawing properly
Replies: 14
Views: 3979

Font not drawing properly

Hello again, LÖVErs. Months ago I build an RPM for the distribution of Linux I'm using, PCLinuxOS. Ever since then the fonts in-game have not rendered properly. It doesn't matter if you see the font during the game or in an error message, the font doesn't display properly. Here's an example of when ...
by Ertain
Sat Nov 20, 2010 6:49 pm
Forum: Support and Development
Topic: Scrolling background
Replies: 10
Views: 4781

Re: Scrolling background

I shall try that method, Robin.
*Tries that.*
I have been able to get it scrolling, but not with the translate() function.