Search found 55 matches
- Tue Dec 07, 2010 4:01 am
- Forum: Support and Development
- Topic: Going through complex tables
- Replies: 12
- Views: 3793
Re: Going through complex tables
Thanks for the help, guys. Now all I need to do is figure out variable type (determining if a variable is a number, table, etc.).
- Mon Dec 06, 2010 8:00 am
- Forum: Support and Development
- Topic: Going through complex tables
- Replies: 12
- Views: 3793
Going through complex tables
Hello again, everyone. I have this little function which checks for collision. What I have to do, though, is first navigate through the large table that houses the numbers for my enemies. The table looks something like this (note: this isn't my real code; it's just for this example): group.enemy = {...
- Wed Dec 01, 2010 6:49 am
- Forum: Support and Development
- Topic: Font not drawing properly
- Replies: 14
- Views: 3979
Re: Font not drawing properly
Got to compile but the font still looks like crap. :-/
- Tue Nov 30, 2010 6:33 am
- Forum: Support and Development
- Topic: Font not drawing properly
- Replies: 14
- Views: 3979
Re: Font not drawing properly
Why yes you do.
- Mon Nov 29, 2010 11:23 pm
- Forum: Support and Development
- Topic: Font not drawing properly
- Replies: 14
- Views: 3979
Re: Font not drawing properly
I don't think so. I'll download the latest code and try that out. *Tries out latest code* Crap, can't get it to compile properly. It throws out errors like nobody's business. I've tried using "aclocal ; autoheader ; automake; autoconf", then automake --add-missing, and finally I did libtoo...
- Mon Nov 29, 2010 9:40 pm
- Forum: Support and Development
- Topic: Font not drawing properly
- Replies: 14
- Views: 3979
Re: Font not drawing properly
The no-game screen does come up when I just run "love" alone. But when I load a game with sound it gives me the error "Warning, couldn't open capture device! No audio input!" and gives me a segfault. My sound stuff is working properly (I can listen to YouTube videos and listen to...
- Mon Nov 29, 2010 2:45 am
- Forum: Support and Development
- Topic: Font not drawing properly
- Replies: 14
- Views: 3979
Re: Font not drawing properly
Are you sure? Isn't 0.7 still in the beta stage?
*Tries to install 0.7.0*
Can't get it to work; it keeps segfaulting.
*Tries to install 0.7.0*
Can't get it to work; it keeps segfaulting.
- Sun Nov 28, 2010 6:21 pm
- Forum: Support and Development
- Topic: Font not drawing properly
- Replies: 14
- Views: 3979
Re: Font not drawing properly
So which should I update, libFreeType or LÖVE?
- Sun Nov 28, 2010 5:50 pm
- Forum: Support and Development
- Topic: Font not drawing properly
- Replies: 14
- Views: 3979
Font not drawing properly
Hello again, LÖVErs. Months ago I build an RPM for the distribution of Linux I'm using, PCLinuxOS. Ever since then the fonts in-game have not rendered properly. It doesn't matter if you see the font during the game or in an error message, the font doesn't display properly. Here's an example of when ...
- Sat Nov 20, 2010 6:49 pm
- Forum: Support and Development
- Topic: Scrolling background
- Replies: 10
- Views: 4781
Re: Scrolling background
I shall try that method, Robin.
*Tries that.*
I have been able to get it scrolling, but not with the translate() function.
*Tries that.*
I have been able to get it scrolling, but not with the translate() function.