Search found 66 matches
- Wed Nov 12, 2008 2:08 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1009044
Re: Avatars: OBEY!
Simplicity at it's best.
- Wed Nov 12, 2008 1:47 am
- Forum: Libraries and Tools
- Topic: lGUI ( name pending )
- Replies: 13
- Views: 16467
lGUI ( name pending )
Hi folks. We already have some nice libraries being worked on, networking, the envy framework, etc But I'm missing an easy to use and skinable user interface system. Version 0.3: http://cubeupload.com/files/bde78lgui03.png It includes input handling such as mouse and keyboard events ( onMouseDown, o...
- Fri Oct 31, 2008 8:37 pm
- Forum: General
- Topic: Performance problem
- Replies: 14
- Views: 17574
Re: Performance problem
Hmm, seems like this thread turns into a performance comparison xD
Well, I did a test too.
Specs:
Core 2 Duo @ 3.6GHz, 8800GTX and 6gb of ram
Well, I did a test too.
Specs:
Core 2 Duo @ 3.6GHz, 8800GTX and 6gb of ram
- Fri Oct 24, 2008 3:52 pm
- Forum: General
- Topic: The LÖVE of Tomorrow
- Replies: 14
- Views: 16684
Re: The LÖVE of Tomorrow
Can't waitrude wrote:More flexible image drawing, with better control over texels, colors, vertices, etc.
- Fri Oct 24, 2008 1:56 pm
- Forum: General
- Topic: More possibilities for image rendering :P
- Replies: 3
- Views: 2017
Re: More possibilities for image rendering :P
Maybe something like
and point* parameters could be tables with X, Y, U, V, R, G, B and A values
Code: Select all
love.graphics.rawtriangle( style, image, pointA, pointB, pointC )
- Fri Oct 24, 2008 12:02 pm
- Forum: General
- Topic: More possibilities for image rendering :P
- Replies: 3
- Views: 2017
More possibilities for image rendering :P
Hi, I'm working on a little game ( won't tell you what it is now, I'm still working on some kind of engine for it ) and I'm missing more advanced possibilities to use images.
As you're using openGL would it be too much to ask for some kind of U/V mapping and / or vertex coloring possibilities?
As you're using openGL would it be too much to ask for some kind of U/V mapping and / or vertex coloring possibilities?