Search found 66 matches

by Borsty
Wed Nov 12, 2008 2:08 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1009044

Re: Avatars: OBEY!

Simplicity at it's best.
by Borsty
Wed Nov 12, 2008 1:47 am
Forum: Libraries and Tools
Topic: lGUI ( name pending )
Replies: 13
Views: 16467

lGUI ( name pending )

Hi folks. We already have some nice libraries being worked on, networking, the envy framework, etc But I'm missing an easy to use and skinable user interface system. Version 0.3: http://cubeupload.com/files/bde78lgui03.png It includes input handling such as mouse and keyboard events ( onMouseDown, o...
by Borsty
Fri Oct 31, 2008 8:37 pm
Forum: General
Topic: Performance problem
Replies: 14
Views: 17574

Re: Performance problem

Hmm, seems like this thread turns into a performance comparison xD

Well, I did a test too.
Specs:
Core 2 Duo @ 3.6GHz, 8800GTX and 6gb of ram
by Borsty
Fri Oct 24, 2008 3:52 pm
Forum: General
Topic: The LÖVE of Tomorrow
Replies: 14
Views: 16684

Re: The LÖVE of Tomorrow

rude wrote:More flexible image drawing, with better control over texels, colors, vertices, etc.
Can't wait :D
by Borsty
Fri Oct 24, 2008 1:56 pm
Forum: General
Topic: More possibilities for image rendering :P
Replies: 3
Views: 2017

Re: More possibilities for image rendering :P

Maybe something like

Code: Select all

love.graphics.rawtriangle( style, image, pointA, pointB, pointC )
and point* parameters could be tables with X, Y, U, V, R, G, B and A values
by Borsty
Fri Oct 24, 2008 12:02 pm
Forum: General
Topic: More possibilities for image rendering :P
Replies: 3
Views: 2017

More possibilities for image rendering :P

Hi, I'm working on a little game ( won't tell you what it is now, I'm still working on some kind of engine for it ) and I'm missing more advanced possibilities to use images.
As you're using openGL would it be too much to ask for some kind of U/V mapping and / or vertex coloring possibilities? :D