Search found 445 matches

by Ulydev
Wed Dec 03, 2014 6:19 pm
Forum: Games and Creations
Topic: MiniM - My first Löve2D project
Replies: 12
Views: 5796

MiniM - My first Löve2D project

Hello everyone, I just finished MiniM, some kind of small endless runner where you don't control the player directly, but its velocity instead. There's only one obstacle, which is very disturbing. A game with lots of obstacles isn't necessarily hard, and this totally proves it. I just don't know how...
by Ulydev
Wed Dec 03, 2014 3:56 pm
Forum: Support and Development
Topic: Techniques for coding music-synced games?
Replies: 7
Views: 2435

Re: Techniques for coding music-synced games?

I once had the idea of creating a rhythm game, too, but the genre's complexity totally discouraged me. A Löve2D example of a rhythm game would be awesome ! :awesome:
by Ulydev
Mon Nov 24, 2014 12:37 pm
Forum: Ports
Topic: Punchdrunk - Another Love-to-Web tool.
Replies: 22
Views: 25060

Re: Punchdrunk - Another Love-to-Web tool.

<stupid question/> EDIT : Found the answer. Keep up the awesome work ! EDIT 2: Punchdrunk is really great ! I finally understood how to get my .love playable on a website. Now here's my problem : http://ulydev.github.io/Love2D-Web/punchdrunk/ . As soon as you click on the game, it starts lagging a l...
by Ulydev
Mon Nov 24, 2014 12:34 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185836

Re: Love2D WebPlayer (WebGL)

SiENcE, thank you for the links. I tried looking into love-webplayer but it seems like the API is outdated. As I couldn't help with Javascript nor web languages, I will look into punchdrunk for sure.

Have a nice day !
by Ulydev
Sun Nov 23, 2014 12:07 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185836

Re: Love2D WebPlayer (WebGL)

Is this still supported ? If not, is there any way to get a working Löve2D web port ? That'd be so useful, especially for jams.
by Ulydev
Wed Nov 19, 2014 4:25 pm
Forum: General
Topic: Indie Student Developers - Facebook Community
Replies: 1
Views: 1657

Indie Student Developers - Facebook Community

Hello, everyone ! :ultrahappy: A few days ago I decided to create a Facebook group which would gather students programmers and artists from all around the world. It is not restricted to any engine, which means you can talk about Löve2D as well as Unity -or any other SDK- and ask for help / real worl...
by Ulydev
Sat Nov 15, 2014 1:18 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410958

Re: "Questions that don't deserve their own thread" thread

Hello everyone, I need a slight help concerning keyboard movement. I attached my project to my post. Press " L " to switch controls. When you're in-game, try to make a smooth circle around the edges of the grey/black zone like you would do with mouse controls. It's actually impossible, is ...
by Ulydev
Sat Nov 15, 2014 1:10 pm
Forum: Support and Development
Topic: Circle outline as a physic object ?
Replies: 9
Views: 6859

Re: Circle outline as a physic object ?

Hi S0lll0s, just wanted to tell you I decided to implement both mouse and keyboard controls in my game. Thank you again for your time :megagrin:
by Ulydev
Wed Nov 12, 2014 7:56 pm
Forum: Support and Development
Topic: Circle outline as a physic object ?
Replies: 9
Views: 6859

Re: Circle outline as a physic object ?

In fact, the player moves the ball using the arrow keys (pressing a key sets the linear velocity of the ball, and releasing causes it to stop). This code is similar to what I used for the phone version of the game. Therefore the position of the ball has no mathematic relation with the center nor the...