Search found 445 matches
- Wed Dec 03, 2014 6:19 pm
- Forum: Games and Creations
- Topic: MiniM - My first Löve2D project
- Replies: 12
- Views: 5796
MiniM - My first Löve2D project
Hello everyone, I just finished MiniM, some kind of small endless runner where you don't control the player directly, but its velocity instead. There's only one obstacle, which is very disturbing. A game with lots of obstacles isn't necessarily hard, and this totally proves it. I just don't know how...
- Wed Dec 03, 2014 3:56 pm
- Forum: Support and Development
- Topic: Techniques for coding music-synced games?
- Replies: 7
- Views: 2435
Re: Techniques for coding music-synced games?
I once had the idea of creating a rhythm game, too, but the genre's complexity totally discouraged me. A Löve2D example of a rhythm game would be awesome !
- Mon Nov 24, 2014 12:37 pm
- Forum: Ports
- Topic: Punchdrunk - Another Love-to-Web tool.
- Replies: 22
- Views: 25060
Re: Punchdrunk - Another Love-to-Web tool.
<stupid question/> EDIT : Found the answer. Keep up the awesome work ! EDIT 2: Punchdrunk is really great ! I finally understood how to get my .love playable on a website. Now here's my problem : http://ulydev.github.io/Love2D-Web/punchdrunk/ . As soon as you click on the game, it starts lagging a l...
- Mon Nov 24, 2014 12:34 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185836
Re: Love2D WebPlayer (WebGL)
SiENcE, thank you for the links. I tried looking into love-webplayer but it seems like the API is outdated. As I couldn't help with Javascript nor web languages, I will look into punchdrunk for sure.
Have a nice day !
Have a nice day !
- Sun Nov 23, 2014 12:07 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185836
Re: Love2D WebPlayer (WebGL)
Is this still supported ? If not, is there any way to get a working Löve2D web port ? That'd be so useful, especially for jams.
- Wed Nov 19, 2014 4:25 pm
- Forum: General
- Topic: Indie Student Developers - Facebook Community
- Replies: 1
- Views: 1657
Indie Student Developers - Facebook Community
Hello, everyone ! :ultrahappy: A few days ago I decided to create a Facebook group which would gather students programmers and artists from all around the world. It is not restricted to any engine, which means you can talk about Löve2D as well as Unity -or any other SDK- and ask for help / real worl...
- Sat Nov 15, 2014 7:19 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 410958
Re: "Questions that don't deserve their own thread" thread
Thank you, my saviour
- Sat Nov 15, 2014 1:18 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 410958
Re: "Questions that don't deserve their own thread" thread
Hello everyone, I need a slight help concerning keyboard movement. I attached my project to my post. Press " L " to switch controls. When you're in-game, try to make a smooth circle around the edges of the grey/black zone like you would do with mouse controls. It's actually impossible, is ...
- Sat Nov 15, 2014 1:10 pm
- Forum: Support and Development
- Topic: Circle outline as a physic object ?
- Replies: 9
- Views: 6859
Re: Circle outline as a physic object ?
Hi S0lll0s, just wanted to tell you I decided to implement both mouse and keyboard controls in my game. Thank you again for your time
- Wed Nov 12, 2014 7:56 pm
- Forum: Support and Development
- Topic: Circle outline as a physic object ?
- Replies: 9
- Views: 6859
Re: Circle outline as a physic object ?
In fact, the player moves the ball using the arrow keys (pressing a key sets the linear velocity of the ball, and releasing causes it to stop). This code is similar to what I used for the phone version of the game. Therefore the position of the ball has no mathematic relation with the center nor the...