Search found 65 matches
- Sun May 19, 2013 5:53 pm
- Forum: Support and Development
- Topic: Accessing Variables at Random
- Replies: 3
- Views: 1794
Re: Accessing Variables at Random
Is there a way for the following code to go through a table to find variables, and then assign true or false randomly to all the variables (there are 28 Variables) this is from my microdata.lua (randomizing code) Do you mean assigning each variable in the table a true false value? And why do you ha...
- Sun May 19, 2013 3:27 am
- Forum: Games and Creations
- Topic: [IN DEV] Point n Click, Randomized, Puzzle Game
- Replies: 3
- Views: 2729
Re: [IN DEV] Point n Click, Randomized, Puzzle Game
This sounds a m a z i n g! I could see myself playing a game like that over and over and over again. My only sugestion is that it kinda sounds like it'll be a long game but I think the concept fits a fast-paced arcade game perfectly. Maybe you have 5 real time minutes to find out the diesease you ha...
- Sun May 19, 2013 3:07 am
- Forum: General
- Topic: 90 days of love(2d)
- Replies: 6
- Views: 3709
Re: 90 days of love(2d)
You could say I am thouroghly excited about this. I will definitly be visiting your site
- Sun May 19, 2013 2:45 am
- Forum: Support and Development
- Topic: Accessing Variables at Random
- Replies: 3
- Views: 1794
Re: Accessing Variables at Random
I can't really help with your project because I can't see your main.lua, but as for randomly selecting values from a table you could do something like this... ConVars = { "Alcohol" , "Milk" , "RawMeat" , "CookedMeat", "Fruit" , "Vegie", &qu...
- Sun May 19, 2013 2:01 am
- Forum: Support and Development
- Topic: Change window title
- Replies: 4
- Views: 3286
Re: Change window title
I think you have to name the file conf.lua.
- Sat May 18, 2013 11:34 pm
- Forum: Support and Development
- Topic: [SOLVED]Question about Dungeon Generation
- Replies: 0
- Views: 1112
[SOLVED]Question about Dungeon Generation
I am currently working on a dungeon crawler, the king of the rpg's, and I decided early on I'd have randomly generated maps. However, the time has come for me to implement that, and I just cannot seem to do it right. I havent tried reverse engineering anything of the sort, but I knew that basicly ma...
- Wed May 15, 2013 7:40 pm
- Forum: General
- Topic: Unicorn sprites
- Replies: 2
- Views: 2130
Re: Unicorn sprites
primestampede247 wrote:http://lmgtfy.com/?q=unicorn+sprites
- Thu May 09, 2013 10:58 pm
- Forum: General
- Topic: Unicorn sprites
- Replies: 2
- Views: 2130
Unicorn sprites
Hello there, I recently have become in need of unicorn sprites. If anyone happens to come across any, please post them here.
- Wed May 08, 2013 7:17 pm
- Forum: Support and Development
- Topic: Lovely People Helping a Misguided child in Game Dev.
- Replies: 9
- Views: 5482
Re: Lovely People Helping a Misguided child in Game Dev.
Isn't it a little strange that the blue square moves smoothely but the light around it moves in discrete steps? I wish I could do that, but the map draws tiles depending on distance from the player, its not like there is light or anything that is being cast from the player so I have no idea how to ...
- Tue May 07, 2013 9:58 pm
- Forum: Support and Development
- Topic: Lovely People Helping a Misguided child in Game Dev.
- Replies: 9
- Views: 5482
Re: Lovely People Helping a Misguided child in Game Dev.
Germanunkol wrote:Plays really well, nicely done
I like the graphics and the movement, it's quick and feels nice.