Search found 25 matches
- Sun May 10, 2009 5:27 pm
- Forum: Support and Development
- Topic: Generating playable objects
- Replies: 12
- Views: 4363
Re: Generating playable objects
Ok, what I mean with generation is that a new object (body) will be made when pushing a button.
- Sun May 10, 2009 5:10 pm
- Forum: Support and Development
- Topic: Generating playable objects
- Replies: 12
- Views: 4363
Generating playable objects
I'm trying to make a game where you first have a playable object, then if you press a button, a new playable object will be generated and the first object won't be playable anymore. Does anyone know how to do this generation?
- Mon May 04, 2009 6:34 pm
- Forum: Support and Development
- Topic: Gravity problems
- Replies: 8
- Views: 4372
Re: Gravity problems
Thanks! Works fine now!
- Sun May 03, 2009 1:35 pm
- Forum: Support and Development
- Topic: Gravity problems
- Replies: 8
- Views: 4372
Re: Gravity problems
Thanks for your answer bartbes! But how does CAMERA affect the gravity? I know it has something with units and pixels to do, but I don't really understand how.. Can anyone explain this to me?
- Sun May 03, 2009 11:53 am
- Forum: Support and Development
- Topic: Gravity problems
- Replies: 8
- Views: 4372
Gravity problems
Hi! I'm pretty new to LOVE and I have a problem with the gravity in the physics engine. The game I'm developing is a platform game. The gravity doesn't seem to work properly in the game. When an object is falling, the falling speed only accelerates to a certain point. Also, the falling speed decreas...