Search found 63 matches

by nfey
Sun Dec 14, 2014 8:05 pm
Forum: Support and Development
Topic: Topdown untiled map - data structure, collisions
Replies: 5
Views: 2474

Re: Topdown untiled map - data structure, collisions

I'm currently using love.physics for collisions, hit detection, ray casting and plan to use it for some other things as well. Bump seems simpler and easier to use, but from what I understand it only does axis aligned collisions. I'd have to "fake" turning characters, furniture and other en...
by nfey
Sun Dec 14, 2014 7:30 pm
Forum: Support and Development
Topic: Topdown untiled map - data structure, collisions
Replies: 5
Views: 2474

Re: Topdown untiled map - data structure, collisions

OK, but wouldn't that: - require some extra calculation in order to have the map tiles align with the love.physics/love.graphics coordinate system? - restrict options for drawing walls? What are the issues that can pop up if I just save the on-screen coordinates and angles to a file? I know of at le...
by nfey
Sun Dec 14, 2014 1:57 pm
Forum: Support and Development
Topic: Topdown untiled map - data structure, collisions
Replies: 5
Views: 2474

Topdown untiled map - data structure, collisions

Hello, I'm looking to implement a topdown tactical shooter (with people, not spaceships or tanks etc. :P) and am currently trying to decide on an implementation for the map. I've got a few ideas but I've also got some questions, so I guess I'd better just put this out there. The map's particularitie...
by nfey
Sun Dec 14, 2014 12:19 pm
Forum: Support and Development
Topic: [SOLVED] Objects within objects. Help needed.
Replies: 15
Views: 10869

Re: [SOLVED] Objects within objects. Help needed.

Glad to hear it. It's a good felling when you know you can start actually coding in mechanics :D My own to-do list is currently growing faster than my codebase. I guess one good advice, if you're looking into actually coming up with a finished product and not only use this as a learn Love experience...
by nfey
Sat Dec 13, 2014 6:02 pm
Forum: General
Topic: Female members of LÖVE community?
Replies: 14
Views: 11841

Re: Female members of LÖVE community?

I think he meant sex as in genre, male or female. And I would usually ask the same question, but this subject tends to always end in an absolute shitstorm and this forum seems too civil and lovely for that. So I won't :) Best of luck with your effort Etiene and welcome to the forum. My advice would ...
by nfey
Sat Dec 13, 2014 12:47 pm
Forum: Libraries and Tools
Topic: A simple debug text helper
Replies: 0
Views: 1259

A simple debug text helper

While debugging my project, I noticed that printing to the console often spams it to hell and makes it hard to use. So I thought up a simple way to print directly to the game screen and wrote a helper to calculate the coords for you, according to how many lines you write. This will also break up you...
by nfey
Fri Dec 12, 2014 3:13 pm
Forum: Support and Development
Topic: [SOLVED] Objects within objects. Help needed.
Replies: 15
Views: 10869

Re: Objects within objects. Help needed.

No problem, I know how frustrating it is when you can't seem to figure out how to make it work :P I meant that it seems as though you are calling the constructor with 5 parameters ( uni.ent[uni.eCnt], name, faction, x, y ), but the actual spawnStation() method has only one. The last 4 of those param...
by nfey
Thu Dec 11, 2014 4:29 pm
Forum: Support and Development
Topic: [SOLVED] Objects within objects. Help needed.
Replies: 15
Views: 10869

Re: Objects within objects. Help needed.

I can't play around and debug your code atm. But I'd wager the problem is with the way you are calling the constructor. You're calling the constructor like so: uni.ent[uni.eCnt] = uni.sTypes[id]:spawnStation(uni.ent[uni.eCnt], name, faction, x, y) I guess uni.ent[uni.eCnt] is nil here, so newStat ge...
by nfey
Thu Dec 11, 2014 12:18 pm
Forum: Support and Development
Topic: [SOLVED] Objects within objects. Help needed.
Replies: 15
Views: 10869

Re: Objects within objects. Help needed.

Using classes in Lua is really weird, compared to languages that actually have built-in syntax for it. I had the same problems you have right now. What I did to debug the issue was to add a unique identifier property on the class (i.e. name - Dave, Frank, Steve, etc. :P) that you set once for each i...
by nfey
Mon Dec 08, 2014 11:16 am
Forum: Support and Development
Topic: Trouble understanding classes
Replies: 15
Views: 10067

Re: Trouble understanding classes

@AlexCalv - I don't want to discourage you in any way, but programming is hard. It's not all about "learning a language" (i.e. a particular syntax). It's about being able to understand both abstract concepts and the practical implementation, but most importantly about a continuous process ...