Search found 303 matches
- Fri Oct 30, 2009 6:24 pm
- Forum: Support and Development
- Topic: lua objects?
- Replies: 7
- Views: 3805
Re: lua objects?
yep, you can even stuff functions in them for class like structures
- Thu Oct 29, 2009 4:07 am
- Forum: Support and Development
- Topic: This may be very noob, but Particle Collision?
- Replies: 13
- Views: 10418
Re: This may be very noob, but Particle Collision?
not all of us are 110% accustom to reading lua + love "code"
This may be very noob
- Tue Oct 27, 2009 1:20 pm
- Forum: Support and Development
- Topic: floor integers?
- Replies: 6
- Views: 7126
Re: floor integers?
math.floor()
- Tue Oct 20, 2009 8:36 pm
- Forum: General
- Topic: Stretching Images
- Replies: 3
- Views: 1925
Re: Stretching Images
thats caused by the filtering done in ogl ... i think theres a way to turn it off in 6 but not sure
- Wed Oct 14, 2009 3:45 pm
- Forum: General
- Topic: What software/methods do you use to edit/run your code?
- Replies: 34
- Views: 20827
Re: What software/methods do you use to edit/run your code?
dittoRobin wrote:I use a folder, and just use a terminal window:Code: Select all
>love .
- Tue Oct 13, 2009 3:22 pm
- Forum: General
- Topic: Are there any help about function Arguments
- Replies: 4
- Views: 2158
- Thu Oct 08, 2009 10:44 pm
- Forum: Support and Development
- Topic: Modules in Löve
- Replies: 9
- Views: 7936
Re: Modules in Löve
ok i have a question by default core lua likes require differently than one would expect ie require("bob.lua") looks in folder bob for *.lua and require("bob") loads bob.lua I havent gotten around to luv 6 and was wondering how this new require function works, is is like core lua...
- Thu Oct 01, 2009 5:21 pm
- Forum: General
- Topic: Love file protection...?
- Replies: 10
- Views: 10451
Re: Love file protection...?
yea but you can decompile it pretty easy and unless you told luac to strip the source your script will more or less pop up in the decompiled file
- Sun Sep 27, 2009 4:12 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104795
Re: 0.6.0 Update
2 4 8 16 32 64 128 256 512 1024 2048 ect
http://en.wikipedia.org/wiki/Power_of_two
open gl requires images be a power of 2, love just usually padded it for you if it wasnt
also it doesnt have to be square ie 1024x128 is perfectly valid
http://en.wikipedia.org/wiki/Power_of_two
open gl requires images be a power of 2, love just usually padded it for you if it wasnt
also it doesnt have to be square ie 1024x128 is perfectly valid
- Sat Sep 26, 2009 7:09 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104795
Re: 0.6.0 Update
I dont think its that big of a deal, course I have been used to power's of 2 images for a long time and its usually a fluke if one i use is not