Search found 58 matches
- Tue May 02, 2017 11:18 pm
- Forum: Support and Development
- Topic: Multiple Love App Bug? [Mac]
- Replies: 8
- Views: 6523
Multiple Love App Bug? [Mac]
I'm making builds for a friend of mine remotely, and we're both mac users. However, after downloading Love for themself to try and mess around with it, running the builds throws a blue screen immediately for him with an error saying a function that is definitely defined was not defined. Does anyone ...
- Wed Apr 19, 2017 5:32 am
- Forum: Support and Development
- Topic: Detect Multiple Keyboards?
- Replies: 11
- Views: 4828
Re: Detect Multiple Keyboards?
Gotcha gotcha... I figured as much, thanks for sincerely indulging me in this speculation though haha
- Wed Apr 19, 2017 4:18 am
- Forum: Support and Development
- Topic: Detect Multiple Keyboards?
- Replies: 11
- Views: 4828
Detect Multiple Keyboards?
I understand that this is very likely unable to be done, however I thought I'd ask: If I have two keyboards plugged into my computer, would it be possible to differentiate a keypress on one keyboard from that of another? I was hoping to use this to allow people to do a quick cheap workaround for mul...
- Thu Mar 30, 2017 4:59 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 146039
Re: push - a resolution-handling library
Hey, I'm having some issues using this library with HUMP's camera module. I'd love to be able to just add the push:start() and push:end() around my draw function, but it's not agreeing and scaling and translating well with anything that is within hump's camera. I don't know however if this is some u...
- Mon May 30, 2016 6:06 am
- Forum: General
- Topic: Organizing a Collection of Mini Games?
- Replies: 4
- Views: 1914
Organizing a Collection of Mini Games?
Hey all! So I'm working on a game with a group of people that would essentially be a compilation of mini games, a la wariorware, mario party, etc. We've been working on our mini games separately and I'm starting to piece them together. The obvious issues is of course that there are now about 5 diffe...
- Mon Mar 21, 2016 4:47 am
- Forum: General
- Topic: Capital letters in KeyPressed?
- Replies: 2
- Views: 1322
Re: Capital letters in KeyPressed?
Perfect, perfect, perfect, many thanks!
- Mon Mar 21, 2016 4:17 am
- Forum: General
- Topic: Capital letters in KeyPressed?
- Replies: 2
- Views: 1322
Capital letters in KeyPressed?
This is probably a very simple question, but I can't for the life of me find the answer.
Is there an easy way through löve or some library to register capital letters as well as characters like + and & and symbols that use shift from the keyboard?
Is there an easy way through löve or some library to register capital letters as well as characters like + and & and symbols that use shift from the keyboard?
- Tue Feb 23, 2016 9:14 pm
- Forum: General
- Topic: Grab color/pixel info from an Image?
- Replies: 2
- Views: 1769
Grab color/pixel info from an Image?
I was wondering if it was possible to grab color/pixel information from an image and use that data. More specifically I was hoping I could automate platform creation by marking an image with certain colors (say, red for platform edges), analyzing the image through some love/shader feature or some ut...
- Fri Aug 21, 2015 7:42 am
- Forum: Support and Development
- Topic: Building using LuaLove on mac
- Replies: 0
- Views: 785
Building using LuaLove on mac
Hi, I'm trying to build using LuaLove in sublime. I've installed LuaLove through package manager and edited the LuaLove.sublime-build according to https://love2d.org/wiki/Sublime_Text_2 but command b did not build. I changed the "cmd": ["love", "${project_path:${file_path:.}...
- Mon May 11, 2015 3:48 pm
- Forum: General
- Topic: A Color Replacing Shader?
- Replies: 8
- Views: 4805
Re: A Color Replacing Shader?
Got it working. I could cry xD well, time to skim away a whole ton of code, thank you so much.