Search found 58 matches
- Fri Feb 06, 2015 6:47 pm
- Forum: General
- Topic: Overriding setPitch
- Replies: 3
- Views: 1774
Re: Overriding setPitch
I was thinking about doing that, it'd just save me some time if I could override it. I'm also a bit unfamiliar with using the color and self parameters in lua functions so I wanted to try it out is this syntax close to correct? It isn't working but I think it's close? origsetPitch = setPitch functio...
- Fri Feb 06, 2015 6:37 pm
- Forum: General
- Topic: A very quick question about Lua and variable reassignment
- Replies: 12
- Views: 7174
A very quick question about Lua and variable reassignment
This may be a very simple question, but I'm just curious
say I have a function setit
if I define a variable bob to be 10 and pass it through setit, bob will still be equal to 10. Why is this the case?
say I have a function setit
Code: Select all
function setit(x)
x = 5 end
- Fri Feb 06, 2015 5:38 pm
- Forum: General
- Topic: Overriding setPitch
- Replies: 3
- Views: 1774
Overriding setPitch
This probably has a simple solution but I'm a bit unfamiliar with Lua How would I go about overriding the setPitch function so that I can have it link to a speed value so that it ramps down during slow-motion moments The way I'm currently trying to do it is rampspeed = .1 origsetPitch = Source:setPi...
- Sun Jan 11, 2015 5:01 pm
- Forum: General
- Topic: Rumble not working?
- Replies: 4
- Views: 2300
Re: Rumble not working?
IT'S ALIIIIIIIIIVVVVVVEEEEEE!!!!!!
for the 360 controller at least
Thanks so much!! I was replaying bioshock and was just blown away by how atmospheric as simple an input as rumble was.
for the 360 controller at least
Thanks so much!! I was replaying bioshock and was just blown away by how atmospheric as simple an input as rumble was.
- Sun Jan 11, 2015 3:25 pm
- Forum: General
- Topic: Rumble not working?
- Replies: 4
- Views: 2300
Re: Rumble not working?
Xbox360 with tattiebogle and PS3 with bluetooth
- Sun Jan 11, 2015 8:02 am
- Forum: General
- Topic: Rumble not working?
- Replies: 4
- Views: 2300
Rumble not working?
I've tried looking it up, but I haven't found any file that gets my gamepads to rumble. I know they work, bioshock shakes them thoroughly, and I get true for isVibrationSupported. I'm currently working on a macbook air if that info offers anything.
Is this a bug or am I just missing something?
Is this a bug or am I just missing something?
- Tue Dec 09, 2014 8:39 am
- Forum: General
- Topic: My attempt at Hit Detection... is it Efficient?
- Replies: 6
- Views: 3109
Re: My attempt at Hit Detection... is it Efficient?
The easiest approach is: 1. move shape A based on its velocity 2. find all other shapes that intersect with shape A 3. adjust shape A's position so that it's no longer intersecting with these shapes Doesn't that still require checking through the same number of elements (each shape) every update? O...
- Tue Dec 09, 2014 1:06 am
- Forum: General
- Topic: My attempt at Hit Detection... is it Efficient?
- Replies: 6
- Views: 3109
My attempt at Hit Detection... is it Efficient?
So I've been messing around with love for about a year now and I'm loving it! I use the forums all the time but this is my first post. Anyway, I was playing around with methods of hit detection, and my current model goes something like this- Because, if a person is moving at say 100 pixels per frame...