hello,
New Version !
Just a little game !
Follow the instruction , Enjoy
10 level at this moment !
Lot of bugs fixed !
all by the mouse ... easy to understand.
Search found 55 matches
- Sat Aug 08, 2009 8:29 am
- Forum: Games and Creations
- Topic: Little platform-puzzle Game !
- Replies: 11
- Views: 9207
- Mon Aug 03, 2009 8:49 pm
- Forum: Games and Creations
- Topic: Little platform-puzzle Game !
- Replies: 11
- Views: 9207
Little platform-puzzle Game !
hello,
Just a little game !
Follow the instruction , Enjoy
10 level at this moment !
Lot of bugs fixed !
all by the mouse ... easy to understand.
Just a little game !
Follow the instruction , Enjoy
10 level at this moment !
Lot of bugs fixed !
all by the mouse ... easy to understand.
- Fri Jul 31, 2009 3:27 pm
- Forum: Support and Development
- Topic: Beginner questions
- Replies: 7
- Views: 7163
Re: Beginner questions
hello ,
The transparent color is based on Alpha of the image .Not based on color key.
i see , in your picture ; newImae !!! replace in your code by newImage !!
by
The transparent color is based on Alpha of the image .Not based on color key.
i see , in your picture ; newImae !!! replace in your code by newImage !!
by
- Fri Jul 31, 2009 2:37 pm
- Forum: General
- Topic: Need some help with Physic module ?
- Replies: 4
- Views: 5271
Need some help with Physic module ?
Hello any , I' m on the " physics way" in love. I want make a Body , Can jump and move .... But in my code , if i jump my body dont conserve right or left move ! I had search in the LovelBigPlantet code but i m dont understand all :o i read this : --get the velocity, process the input, and...
- Fri Jul 31, 2009 7:25 am
- Forum: Libraries and Tools
- Topic: Scroll Tiled whith Love.Physics early Game !
- Replies: 9
- Views: 7263
Scroll Tiled whith Love.Physics early Game !
Hello
It's just a early platform game engine , whith 200*200 tile map
and love.physics for collision !
This just check near the character for collide.
Enjoy !
It's just a early platform game engine , whith 200*200 tile map
and love.physics for collision !
This just check near the character for collide.
Enjoy !
- Thu Jul 30, 2009 6:14 pm
- Forum: General
- Topic: Need Little help ^^
- Replies: 5
- Views: 1664
Re: Need Little help ^^
Thank , i have try your code in the Lua demo live.
I 'm understand more now
Big thank for all !
I 'm understand more now
Big thank for all !
- Thu Jul 30, 2009 4:58 pm
- Forum: General
- Topic: Need Little help ^^
- Replies: 5
- Views: 1664
Re: Need Little help ^^
Hum i m think i have dont understand Pairs and Ipairs in lua.
Pairs : for 2 ..4 ..6 ... ?
Ipairs : for 1..3..5..7..?
hum, i dont understand the help of lua !
how make a "For Block " for pass all entry of my array ?
Pairs : for 2 ..4 ..6 ... ?
Ipairs : for 1..3..5..7..?
hum, i dont understand the help of lua !
how make a "For Block " for pass all entry of my array ?
- Thu Jul 30, 2009 1:13 pm
- Forum: General
- Topic: Need Little help ^^
- Replies: 5
- Views: 1664
Need Little help ^^
hello any ! i'm trying to understand Lua , love and all the rest ...( female , world war ... :o ) I have write this : --AutoGenerated by DEVotion PhyRect={} PhyRect.Rect={} function Add(Tx,Ty) local R={} R.Body= love.physics.newBody(PhyWorld, Tx*32, Ty*32,0) R.Shape=love.physics.newRectangleShape(R....
- Wed Jul 29, 2009 10:44 am
- Forum: General
- Topic: Little help lua table ( one more lol )!
- Replies: 2
- Views: 2459
Little help lua table ( one more lol )!
:death: hello all , i ' don't understand this : function Me.Draw(bla,bla) just it exemple. they are some way to doing this ? : function Me.new(tx,ty) table.insert(Me,{Img=love.graphics.newImage("love_ball.png"); x=tx; y=ty}) end function load() Me:new(200,200) Me:new(70,500) Me:new(200,400...
- Mon Jul 27, 2009 6:30 pm
- Forum: General
- Topic: Lua table question ?
- Replies: 3
- Views: 2563
Re: Lua table question ?
thank a lot ! i m understand now "pairs" . It s ok. i' old qbasic programmer lol ^^ , lua is amazing ! Love more ! Update=function(self) for key,B in pairs(self.Bul) do if B.y < 10 then table.remove(self.Bul,key) end B.y = B.y - 2 end Code used here :