Search found 410 matches
- Tue Feb 22, 2011 12:44 am
- Forum: Support and Development
- Topic: Physics bounce bug
- Replies: 18
- Views: 2686
Re: Physics bounce bug
It is no bug! There is nothing we can do! Is it based on real time clock? If so, hibernating/suspending the OS (like when closing the laptop's lid) would also trigger this "bug" (or "undefined behaviour", I would say). Also, what happens if you change the system time (changing d...
- Mon Feb 21, 2011 3:28 pm
- Forum: General
- Topic: Why we should spread the LOVE to Android
- Replies: 9
- Views: 2560
Re: Why we should spread the LOVE to Android
I do have an android phone. I've been doing some experiments lately. Me too ;) The biggest downer is that Android seems to pretty much require you to install Eclipse, which is a mammoth. And android isn't very console-friendly - this is the minimal console command for building a hello word app from...
- Thu Feb 17, 2011 3:11 pm
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 39298
Re: Simple, lightweight, general purpose collision detection
Maybe it's a little early to ask this, but - will it be Lua & C++, or Lua-only? It would probably make the most sense to make it Lua-only, because more lovers are familiar with Lua than with C++ and more importantly, if we do use C++ and want to gain any traction, it would have to be included i...
- Wed Feb 09, 2011 11:38 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 91891
Re: Debug - A whole new way of debugging your game
BTW, it does not for linux (at least for me) - looks like the window manager hijacks CTRL key, and CTRL+F8 is not passed to the love window. SHIFT+F8 would work.kalle2990 wrote: [*]CTRL + F8 toggle of the console
- Wed Feb 09, 2011 11:20 pm
- Forum: Support and Development
- Topic: Resources folder?
- Replies: 9
- Views: 6721
Re: Resources folder?
When a Löve game runs, it looks in one of two places. (Are there more?) Yes, it looks in standard places for Lua (package.path and package.cpath), and then in "LOVE game directories.", which are OS dependent. For example, on my linux host: $ echo "require 'nosuchfile' > main.lua $ lo...
- Tue Feb 08, 2011 3:36 pm
- Forum: General
- Topic: bad argument #1 to 'random' (interval is empty)?!?!?
- Replies: 10
- Views: 7486
Re: bad argument #1 to 'random' (interval is empty)?!?!?
Apparently the math in your call to math.random on line 20 is resulting in a number that's less than one. Make sure it's greater than or equal to 1. but i need a negative value. But math.random() needs a positive value. If you want to get a random number between -10 and 10 do something like this: v...
- Mon Feb 07, 2011 9:40 am
- Forum: Games and Creations
- Topic: ScrewIt
- Replies: 20
- Views: 8970
Re: ScrewIt
That's because he's used luac. Obviously the byte code isn't compatible with your Lua interpreter; I was lucky enough to have it run for me. I know, I am using love with luajit 2.0 from git, and luajit bytecode is not compatible with the original lua's bytecode. But I am not going to reinstall that...
- Sun Feb 06, 2011 4:22 pm
- Forum: Games and Creations
- Topic: ScrewIt
- Replies: 20
- Views: 8970
Re: ScrewIt
Let's try:thelinx wrote:You can just run love game.exe and it'll work. It's called "magic".
Code: Select all
$ love game.exe
Checking file conf.lua
Error: Syntax error: cannot load Lua bytecode
- Sat Feb 05, 2011 2:05 am
- Forum: Support and Development
- Topic: Strange limit to mouse.getX-getY
- Replies: 14
- Views: 5369
Re: Strange limit to mouse.getX-getY
As it seems to be a problem with my installation of love, I will try to reinstall it to see if that eliminates the problem. Its not, I can confirm this with my setup (linux/love 0.7.0). love always sets the 800x600 mode first, and then changes it with another setMode: $ ltrace love . 2>&1 |grep...
- Thu Jan 27, 2011 3:26 pm
- Forum: Support and Development
- Topic: Require error after zipping folder into .love file
- Replies: 15
- Views: 3923
Re: Require error after zipping folder into .love file
Looks like physfs bug: $ test_physfs > mount spacegame2.love / 0 Successful. > ls / ... middleclass middleclass-extras .. total (14) files. > ls middleclass BSD-LICENSE.txt README.textile init.lua middleclass.lua total (4) files. > exists middleclass/init.lua File does not exists. > exists middlecla...