Search found 94 matches

by megalukes
Wed Sep 20, 2017 7:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1501167

Re: What's everyone working on? (tigsource inspired)

I've been coding a Mega Man fangame for a while. I'm happy I finally made sloped tiles work.
mm.gif
mm.gif (738.91 KiB) Viewed 9132 times
by megalukes
Fri Jun 23, 2017 11:39 pm
Forum: Support and Development
Topic: Shader for glowing polygons
Replies: 1
Views: 2394

Shader for glowing polygons

Hi there. I was wondering if there's a shader for glowing polygons in Love. I'm programming a small geometry game in which I use love functions to draw complex polygons. Even though it's a simple game, I wish I could use a glow effect to make them look cooler. For instance: I want to draw two rectan...
by megalukes
Sun Mar 05, 2017 4:23 am
Forum: Support and Development
Topic: Different fps on different machines
Replies: 5
Views: 6504

Re: Different fps on different machines

Could you share your love.run code? I'd like to have a look, if that's ok. Thanks for the answers, guys.
by megalukes
Sat Mar 04, 2017 6:22 am
Forum: Support and Development
Topic: Different fps on different machines
Replies: 5
Views: 6504

Different fps on different machines

I usually run love on Mac and Windows 10. With vsync on, my fps is alway locked in 60 on my iMac, but when I run the same .love on Windows 10, fps keeps oscilating between 56-59 and it never reaches 60. Is there a reason for that?
by megalukes
Thu Mar 02, 2017 10:35 pm
Forum: Support and Development
Topic: Per-Pixel / Pixel Perfect collision yay or nay?
Replies: 9
Views: 7744

Re: Per-Pixel / Pixel Perfect collision yay or nay?

Have a look in this article. It helped me a lot back in the day. Most of the tilemap tecniques the author describes can be done with this library. Good luck!
by megalukes
Tue Feb 28, 2017 9:43 pm
Forum: Support and Development
Topic: Scrolling issue
Replies: 3
Views: 3263

Re: Scrolling issue

Oh, man. I was so traumatized about flooring coordinates since I tried to do it in a collision system that flooring in love.draw never crossed my mind. Thank you! :awesome: :awesome: :awesome: :awesome:
gifarrow.gif
gifarrow.gif (452.94 KiB) Viewed 3243 times
by megalukes
Tue Feb 28, 2017 8:15 pm
Forum: Support and Development
Topic: Scrolling issue
Replies: 3
Views: 3263

Scrolling issue

Hi there. I'm having some trouble with scrolling and I have no idea why this is happening. I made two gifs to explain it. When I scroll the screen, the arrow keeps changing its position/tripping for no reason. I was wondering if this is vsync's fault or something like that. Any help would be appreci...
by megalukes
Mon Feb 27, 2017 3:46 am
Forum: Libraries and Tools
Topic: Playmat - A Mode 7 Library
Replies: 23
Views: 24099

Re: Playmat - A Mode 7 Library

Man, this is just amazing. I was trying to find a way to use Mode 7 in love to mimic SNES in my project because I want to create those cool world maps with airships similar to Final Fantasy VI/Seiken Densetsu 3. This is going to help me so much. Thank you! :awesome: :awesome: :awesome: :awesome: :aw...
by megalukes
Sat Feb 25, 2017 9:16 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1501167

Re: What's everyone working on? (tigsource inspired)

Creating some actions for each character in map and adding nice animations to them. It still needs some more tweaking but i's going nicely. I'm also learning how to use shaders to create better looking (but simple) effects (the tracing effect was done with shaders and tweening).
gifrpg.gif
gifrpg.gif (1.51 MiB) Viewed 7310 times
by megalukes
Thu Feb 23, 2017 2:16 pm
Forum: Support and Development
Topic: Rotating keys in a table
Replies: 5
Views: 3685

Re: Rotating keys in a table

Thank you everyone for the tips and snippets. :awesome: :awesome: :awesome: