Search found 94 matches
- Wed Sep 20, 2017 7:13 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1501167
Re: What's everyone working on? (tigsource inspired)
I've been coding a Mega Man fangame for a while. I'm happy I finally made sloped tiles work.
- Fri Jun 23, 2017 11:39 pm
- Forum: Support and Development
- Topic: Shader for glowing polygons
- Replies: 1
- Views: 2394
Shader for glowing polygons
Hi there. I was wondering if there's a shader for glowing polygons in Love. I'm programming a small geometry game in which I use love functions to draw complex polygons. Even though it's a simple game, I wish I could use a glow effect to make them look cooler. For instance: I want to draw two rectan...
- Sun Mar 05, 2017 4:23 am
- Forum: Support and Development
- Topic: Different fps on different machines
- Replies: 5
- Views: 6504
Re: Different fps on different machines
Could you share your love.run code? I'd like to have a look, if that's ok. Thanks for the answers, guys.
- Sat Mar 04, 2017 6:22 am
- Forum: Support and Development
- Topic: Different fps on different machines
- Replies: 5
- Views: 6504
Different fps on different machines
I usually run love on Mac and Windows 10. With vsync on, my fps is alway locked in 60 on my iMac, but when I run the same .love on Windows 10, fps keeps oscilating between 56-59 and it never reaches 60. Is there a reason for that?
- Thu Mar 02, 2017 10:35 pm
- Forum: Support and Development
- Topic: Per-Pixel / Pixel Perfect collision yay or nay?
- Replies: 9
- Views: 7744
Re: Per-Pixel / Pixel Perfect collision yay or nay?
Have a look in this article. It helped me a lot back in the day. Most of the tilemap tecniques the author describes can be done with this library. Good luck!
- Tue Feb 28, 2017 9:43 pm
- Forum: Support and Development
- Topic: Scrolling issue
- Replies: 3
- Views: 3263
Re: Scrolling issue
Oh, man. I was so traumatized about flooring coordinates since I tried to do it in a collision system that flooring in love.draw never crossed my mind. Thank you!
- Tue Feb 28, 2017 8:15 pm
- Forum: Support and Development
- Topic: Scrolling issue
- Replies: 3
- Views: 3263
Scrolling issue
Hi there. I'm having some trouble with scrolling and I have no idea why this is happening. I made two gifs to explain it. When I scroll the screen, the arrow keeps changing its position/tripping for no reason. I was wondering if this is vsync's fault or something like that. Any help would be appreci...
- Mon Feb 27, 2017 3:46 am
- Forum: Libraries and Tools
- Topic: Playmat - A Mode 7 Library
- Replies: 23
- Views: 24099
Re: Playmat - A Mode 7 Library
Man, this is just amazing. I was trying to find a way to use Mode 7 in love to mimic SNES in my project because I want to create those cool world maps with airships similar to Final Fantasy VI/Seiken Densetsu 3. This is going to help me so much. Thank you! :awesome: :awesome: :awesome: :awesome: :aw...
- Sat Feb 25, 2017 9:16 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1501167
Re: What's everyone working on? (tigsource inspired)
Creating some actions for each character in map and adding nice animations to them. It still needs some more tweaking but i's going nicely. I'm also learning how to use shaders to create better looking (but simple) effects (the tracing effect was done with shaders and tweening).
- Thu Feb 23, 2017 2:16 pm
- Forum: Support and Development
- Topic: Rotating keys in a table
- Replies: 5
- Views: 3685
Re: Rotating keys in a table
Thank you everyone for the tips and snippets.