Search found 67 matches
- Thu Mar 05, 2009 12:14 pm
- Forum: Libraries and Tools
- Topic: Döve - A Löve IDE
- Replies: 16
- Views: 21825
Re: Döve - A Löve IDE - v0.1 Demo
this looks good so far... keep up the good work. what/how did you use to compile it? thanks, its done with vb6 windows only?> :death: im working on getting realbasic to convert it for mac :) Looks nice, few things though Make tab available (so don't let it go to another field, just insert a tab) Do...
- Thu Mar 05, 2009 2:36 am
- Forum: Libraries and Tools
- Topic: Döve - A Löve IDE
- Replies: 16
- Views: 21825
Döve - A Löve IDE
(¯`·._) DÖVE - A LÖVE IDE ]·._.·´¯) Description: A simple LÖVE IDE im working on to help develop a game with. This is just an early demo to show you the general idea and get feedback on what youd like put into it Please let me know any ideas and thoughts you have Screenshot: http://img216.imageshac...
- Wed Mar 04, 2009 2:20 am
- Forum: Support and Development
- Topic: sprite based physics?
- Replies: 5
- Views: 2642
Re: sprite based physics?
yeah i had forgotten about that i think a better way though would be to draw the shapes etc and position then with a time creating a sprite animation effect and when a character falls/jumps then create the ragdoll is that a reasonable approach? (im having a little trouble with the ragdoll here http:...
- Wed Mar 04, 2009 2:13 am
- Forum: Libraries and Tools
- Topic: ragDÖLL Physics Demo
- Replies: 4
- Views: 4082
Re: ragDÖLL Physics Demo
haha yeah i know
might that be because the force applied is greater than the default although there's not one set? But then the other foot should fall off too :S
might that be because the force applied is greater than the default although there's not one set? But then the other foot should fall off too :S
- Wed Mar 04, 2009 1:10 am
- Forum: Libraries and Tools
- Topic: ragDÖLL Physics Demo
- Replies: 4
- Views: 4082
ragDÖLL Physics Demo
This is my first attempt at learning LÖVE for a game concept i have I will be using ragdoll physics to some extent so i tried composing a ragdoll and cant work out exactly how its done * Are the body x y coordinates used for the top left pixel for the shapes? * How is the polygon shape used? and can...
- Mon Mar 02, 2009 8:18 pm
- Forum: Support and Development
- Topic: sprite based physics?
- Replies: 5
- Views: 2642
Re: sprite based physics?
i understand how to do tht, but how would you animate the characters if your not using sprite sheets but a compositebody?
- Mon Mar 02, 2009 6:06 pm
- Forum: Support and Development
- Topic: sprite based physics?
- Replies: 5
- Views: 2642
sprite based physics?
can you use seperate images for feet/legs etc to form a sprite and apply physics to it? and how would you go about programming the animation if the sprites composed by Love?