Hey, great work!
With a little bit of editing, this could be a hella useful in-game console library. Just a suggestion!
Also, I noticed that if you put the text cursor at the end of one line, it kind of makes the proceeding line flip out.
Search found 146 matches
- Tue Feb 03, 2009 10:56 pm
- Forum: Libraries and Tools
- Topic: Creating a Text Editor
- Replies: 15
- Views: 17429
- Tue Feb 03, 2009 7:21 pm
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 40702
Re: Militia Defense (Beta)
Pretty cool! :
A nice thing to have would be shortcut keys next to the buttons so you can easily tell what they are. Also, it froze on me when it lost focus.
EDIT: I beat it! Pretty easy.
A nice thing to have would be shortcut keys next to the buttons so you can easily tell what they are. Also, it froze on me when it lost focus.
EDIT: I beat it! Pretty easy.
- Tue Feb 03, 2009 7:04 pm
- Forum: Libraries and Tools
- Topic: First mini LÖVE project
- Replies: 5
- Views: 5408
Re: First mini LÖVE project
Neat! Perhaps you could add a physics boundary, though, since creating a physics object outside of the world causes the game to crash (and not change the resolution back in GNOME).
- Tue Feb 03, 2009 6:50 pm
- Forum: Libraries and Tools
- Topic: Programmer needed for a retro-style RTS.
- Replies: 1
- Views: 5417
Re: Programmer needed for a retro-style RTS.
I think it's worth just learning LÖVE or another easy language/API until you can make your game/prototype. It's not that hard once you get the hang of it. I don't think you'll have much luck finding a competent programmer, since many (I could say as far as almost every) hobbyist programmers enjoy de...
- Tue Feb 03, 2009 6:12 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67262
Re: ËNVY (LÖVE Framework)
License? BTW, LÖVE uses Lua and Lua is an interpreted language and compiled at run-time so it is open-source. So, yes, I did include the source actually; and, no license was specified so it is free to use, modify, and redistribute providing that I am credited and that is out of respect and not forc...
- Mon Dec 22, 2008 11:07 pm
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 46547
Re: Is LÖVE really necessary?
Yes! The world needs an open easy game engine like this. Admittedly, the only reason that I'm not currently using this and developing stuff for it is because of the browser-ness and profitability of Flash, but if I'd found this during my Game Maker days, I'd switch over and develop with this in an i...