Search found 215 matches
- Sat Jan 24, 2009 9:29 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67066
Re: ËNVY (LÖVE Framework)
A small bug: the line in set_parent in control.lua that says table.insert(control:getChildren(), self) should be control:getChildren()[self.i_Index] = self since you are using control:getChildren()[self.i_Index] in the destroy() function. Otherwise, adding and removing controls will still keep the c...
- Wed Jan 21, 2009 11:48 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67066
Re: ËNVY (LÖVE Framework)
I like this framework, it removes an additional good deal coding from my back. I especially like the hooks. Implementing an experimental game with ENVY, I had to make a few changes to the framework files though. Some suggestions: Use tables more efficiently. We do not wish to iterate through a large...
- Tue Jan 20, 2009 5:44 pm
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 40609
Re: Militia Defense (Beta)
I really like the game! Though it does not fit on my old school 1024x768 CRT display :( Does it work ok in full screen? I've settled on 1024x768 as a 'safe' default resolution, but I didn't think about how it would look windowed. I've toyed around with scaling the map and so forth but I'm not comfo...
- Tue Jan 20, 2009 7:45 am
- Forum: Support and Development
- Topic: Some notes on compiling on Ubuntu 8.10 64 bit
- Replies: 2
- Views: 3139
Re: Some notes on compiling on Ubuntu 8.10 64 bit
I compiled LÖVE on Fedora Core 9, 64bit. It was overall a simple process but a list with the necessary libraries would still be nice, e.g. in a file called INSTALL. My steps: * Added include-statement to ./src/physfs/File.cpp. * Installed SDL_Mixer, missing development packages of SDL, and DevIL. * ...
- Sun Jan 18, 2009 8:29 pm
- Forum: Games and Creations
- Topic: dragongem (beta)
- Replies: 14
- Views: 9916
Re: dragongem (beta): why is it so sloooow ?
I've begun to make a little game. I wanted to work on it and present something nice, but I'm afraid there are some problems with this game, it's way too slow, after a few seconds my cpu go to 100% and after quitting the game (q or closing the window), my system is very unresponsive. I started with ...