Search found 149 matches
- Mon May 16, 2016 7:41 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Packer: packaging made simple
- Replies: 21
- Views: 9683
Re: LÖVE-Packer: packaging made simple
You're right, but if somebody is planning to release a game for Android/iOS, then is very likely they already have the SDK's and the necessary stuff (adb, ant, etc), so an offline tool (at least as a secondary option) seems like something nice, we would just need to set some directories and puff! r...
- Sun May 15, 2016 12:25 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Packer: packaging made simple
- Replies: 21
- Views: 9683
Re: LÖVE-Packer: packaging made simple
I've thought about this many times and in the end it always comes down to the more exotic platforms like iOS and Android. The standard platforms are easily achieveable, which is why there are ~10 tools, which can pack you exactly that. But the is no good solution for iOS and I'm not sure about Andro...
- Sat May 14, 2016 4:02 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Packer: packaging made simple
- Replies: 21
- Views: 9683
Re: LÖVE-Packer: packaging made simple
Electron itself is quite heavy.
- Thu May 12, 2016 10:36 am
- Forum: Libraries and Tools
- Topic: Alexar's Physics Editor(APE)
- Replies: 59
- Views: 63498
Re: [lib] Box2D Helper
Alexar, what's the plan for this editor? Is it supposed to spit out lua code at the end, or is it supposed to be integrated like a library?
I really looks like something that could improve my workflow though.
I really looks like something that could improve my workflow though.
- Thu Apr 21, 2016 4:51 am
- Forum: General
- Topic: LÖVE Executor - make .exes from .loves with a simple web app
- Replies: 18
- Views: 14342
Re: LÖVE Executor - make .exes from .loves with a simple web app
Yup, I'd be interested as wellUlydev wrote:I'd be happy to help you with the development, is there any repo I can contribute to?unek wrote:[I'm still planning to add OS X and maybe even Android support as soon as I have some free time.
- Wed Apr 20, 2016 7:45 am
- Forum: General
- Topic: LÖVE Executor - make .exes from .loves with a simple web app
- Replies: 18
- Views: 14342
Re: LÖVE Executor - make .exes from .loves with a simple web app
May I ask in which technology you implemented the application?
- Thu Mar 17, 2016 10:17 am
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 200851
Re: LöveFTW - preview release
Great News, how far are you with actually adding Löve?
- Mon Mar 14, 2016 2:40 pm
- Forum: Support and Development
- Topic: make a .exe
- Replies: 4
- Views: 2075
Re: make a .exe
Are you in a writeable directory like %AppData%?
If you don't have local admin rights, that may be the root of your problem
If you don't have local admin rights, that may be the root of your problem
- Sun Feb 28, 2016 10:44 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 539910
Re: Share a Shader!
yes, shine has a CRT shader:bobbyjones wrote:I think shine has a CRT shader.
https://github.com/vrld/shine/blob/master/crt.lua
- Sat Feb 27, 2016 9:00 am
- Forum: Games and Creations
- Topic: Move or Die | Löve game on Steam!
- Replies: 38
- Views: 35046
Re: Move or Die | Löve game on Steam!
Might be, but given that there are multiple wrappers for i.e. Unity out there, the protection by the nda might be not be the caseDavidobot wrote:I think it uses code which is protected by a NDA, so they won't be able to publish it, legally. I think.