It's a neat concept, and the graphics are alright.
There's a bit of a problem though. Right now I am at 1.65 Million points due to a jeep getting stuck while being sucked up into my UFO.... It just keeps floating there giving me points!
I should be at 2000000 Soon
Search found 77 matches
- Fri Feb 01, 2013 10:03 pm
- Forum: Games and Creations
- Topic: F.O.X.
- Replies: 3
- Views: 2680
- Thu Jan 31, 2013 2:36 am
- Forum: Support and Development
- Topic: Z axis gravity
- Replies: 9
- Views: 5704
Re: Z axis gravity
Hey, why do you need gravity for a pool game in the first place? I'm not sure how it works in Love, but just set the friction for X and Y directions to both be the same. You don't need gravity on the Z axis unless you can cause the ball to hop up and down or something (That's up and down relative to...
- Sat Jan 19, 2013 5:18 pm
- Forum: Libraries and Tools
- Topic: [WIP]Tag League: Laser Duel!
- Replies: 8
- Views: 4677
Re: [WIP]Tag League: Laser Duel! [need a graphic designer]
It is common for graphics artists to want to see some proof of concept before deciding to help. Even if it looks awful, you may want to post some screenshots or a video of your game.
- Mon Jan 07, 2013 9:35 pm
- Forum: Support and Development
- Topic: Debugging a crash?
- Replies: 9
- Views: 6661
Re: Debugging a crash?
Figures that was the error. Thank you.
- Mon Jan 07, 2013 12:07 am
- Forum: Support and Development
- Topic: Debugging a crash?
- Replies: 9
- Views: 6661
Re: Debugging a crash?
I'm not really interested in posting it, but I guess I will if that's what it takes.
The crash occurs if you walk sidewise into a wall or try to move up or down. You can press w,a,s,d to move.
It's probably a stupid little mistake in the code, which is why I wanted to fix it myself.
The crash occurs if you walk sidewise into a wall or try to move up or down. You can press w,a,s,d to move.
It's probably a stupid little mistake in the code, which is why I wanted to fix it myself.
- Sun Jan 06, 2013 2:45 am
- Forum: Libraries and Tools
- Topic: Shadow demo
- Replies: 21
- Views: 5846
Re: Shadow demo
Looks nice and runs at a solid 960 FPS on my PC
Also, as the height gets closer to the object, the shadow should get smaller.
Also, as the height gets closer to the object, the shadow should get smaller.
- Fri Jan 04, 2013 5:55 pm
- Forum: Libraries and Tools
- Topic: "Cubes"
- Replies: 10
- Views: 4167
Re: "Cubes"
Hello! First of all, good work! Ok, so when I first started trying to learn how 3d projection worked, I used some websites. I can't find them now, but these ones seem to be good too: http://www.netmagazine.com/tutorials/build-your-own-html5-3d-engine http://soft.vub.ac.be/~tvcutsem/teaching/wpo/graf...
- Fri Jan 04, 2013 2:10 am
- Forum: Libraries and Tools
- Topic: isometric world engine
- Replies: 10
- Views: 5817
Re: isometric world engine
I like the graphics and everything, but it's still too laggy to play for me.
It's not my PC either.
It's not my PC either.
- Fri Jan 04, 2013 1:54 am
- Forum: Support and Development
- Topic: Debugging a crash?
- Replies: 9
- Views: 6661
Debugging a crash?
Hello everyone, I have been working on a game for a few days and I tried implementing collision detection today. Whenever my player is about to collide with a wall or object, love crashes. There's no error or anything and I am not sure what has gone wrong. Is there a way I can see some more info as ...
- Thu Dec 27, 2012 10:41 pm
- Forum: Libraries and Tools
- Topic: 3D Polygon Rendering Engine!
- Replies: 24
- Views: 9173
Re: 3D Polygon Rendering Engine!
Wonderful work
I'm looking forward to testing this out!
I'm looking forward to testing this out!