Search found 77 matches

by 10$man
Fri Feb 01, 2013 10:03 pm
Forum: Games and Creations
Topic: F.O.X.
Replies: 3
Views: 2680

Re: F.O.X.

It's a neat concept, and the graphics are alright.
There's a bit of a problem though. Right now I am at 1.65 Million points due to a jeep getting stuck while being sucked up into my UFO.... It just keeps floating there giving me points!

I should be at 2000000 Soon :D
by 10$man
Thu Jan 31, 2013 2:36 am
Forum: Support and Development
Topic: Z axis gravity
Replies: 9
Views: 5704

Re: Z axis gravity

Hey, why do you need gravity for a pool game in the first place? I'm not sure how it works in Love, but just set the friction for X and Y directions to both be the same. You don't need gravity on the Z axis unless you can cause the ball to hop up and down or something (That's up and down relative to...
by 10$man
Sat Jan 19, 2013 5:18 pm
Forum: Libraries and Tools
Topic: [WIP]Tag League: Laser Duel!
Replies: 8
Views: 4677

Re: [WIP]Tag League: Laser Duel! [need a graphic designer]

It is common for graphics artists to want to see some proof of concept before deciding to help. Even if it looks awful, you may want to post some screenshots or a video of your game.
by 10$man
Mon Jan 07, 2013 9:35 pm
Forum: Support and Development
Topic: Debugging a crash?
Replies: 9
Views: 6661

Re: Debugging a crash?

Figures that was the error. Thank you.
by 10$man
Mon Jan 07, 2013 12:07 am
Forum: Support and Development
Topic: Debugging a crash?
Replies: 9
Views: 6661

Re: Debugging a crash?

I'm not really interested in posting it, but I guess I will if that's what it takes.
The crash occurs if you walk sidewise into a wall or try to move up or down. You can press w,a,s,d to move.
It's probably a stupid little mistake in the code, which is why I wanted to fix it myself.
by 10$man
Sun Jan 06, 2013 2:45 am
Forum: Libraries and Tools
Topic: Shadow demo
Replies: 21
Views: 5846

Re: Shadow demo

Looks nice and runs at a solid 960 FPS on my PC :D

Also, as the height gets closer to the object, the shadow should get smaller.
by 10$man
Fri Jan 04, 2013 5:55 pm
Forum: Libraries and Tools
Topic: "Cubes"
Replies: 10
Views: 4167

Re: "Cubes"

Hello! First of all, good work! Ok, so when I first started trying to learn how 3d projection worked, I used some websites. I can't find them now, but these ones seem to be good too: http://www.netmagazine.com/tutorials/build-your-own-html5-3d-engine http://soft.vub.ac.be/~tvcutsem/teaching/wpo/graf...
by 10$man
Fri Jan 04, 2013 2:10 am
Forum: Libraries and Tools
Topic: isometric world engine
Replies: 10
Views: 5817

Re: isometric world engine

I like the graphics and everything, but it's still too laggy to play for me.

It's not my PC either.
by 10$man
Fri Jan 04, 2013 1:54 am
Forum: Support and Development
Topic: Debugging a crash?
Replies: 9
Views: 6661

Debugging a crash?

Hello everyone, I have been working on a game for a few days and I tried implementing collision detection today. Whenever my player is about to collide with a wall or object, love crashes. There's no error or anything and I am not sure what has gone wrong. Is there a way I can see some more info as ...
by 10$man
Thu Dec 27, 2012 10:41 pm
Forum: Libraries and Tools
Topic: 3D Polygon Rendering Engine!
Replies: 24
Views: 9173

Re: 3D Polygon Rendering Engine!

Wonderful work :)
I'm looking forward to testing this out!