Search found 190 matches
- Mon Jan 26, 2015 2:32 pm
- Forum: Libraries and Tools
- Topic: Tidal 0.10.2: Tiled map loader
- Replies: 8
- Views: 7237
Re: Tidal 0.10.0: Tiled map loader
Forgot to post that Tidal was updated to 0.10.1. It's compatible with Tidal 0.10.0. It's the most stable version yet! Cheers
- Thu Jan 22, 2015 9:55 pm
- Forum: General
- Topic: love.update() and love.draw()
- Replies: 9
- Views: 4354
Re: love.update() and love.draw()
Your game should work normally without drawing anything. If you put your random code or game logic inside of love.draw, then you are not longer separating concerns.
- Sat Jan 03, 2015 8:19 pm
- Forum: Libraries and Tools
- Topic: Tidal 0.10.2: Tiled map loader
- Replies: 8
- Views: 7237
Re: Tidal 0.10.0: Tiled map loader
I have updated and renamed my fork to support Tiled 0.10.0. Cheers.
Re: Lua 5.3
My amateur perspective: Lua 5.1 is practically complete to me. It has all the features I'll ever want. The only thing that is needed is more speed and LuaJIT is a godsend.
- Sun Nov 02, 2014 6:26 pm
- Forum: Support and Development
- Topic: Loading a .lua file multiple times...
- Replies: 10
- Views: 7791
Re: Loading a .lua file multiple times...
I would suggest returning a table with an ":init" or ":clear" method so you don't have to reload a file. You can simply call your function to reset or reload stuff.
- Sat Oct 11, 2014 1:51 pm
- Forum: Games and Creations
- Topic: Warlock's Tower (RELEASED!)
- Replies: 30
- Views: 29856
Re: Warlock's Tower - A Movement Puzzle
You nailed the gameboy feel. Everything just *feels* right. Nicely done.
- Mon Sep 29, 2014 1:07 pm
- Forum: Libraries and Tools
- Topic: LoveVideo - LÖVE module for playing video
- Replies: 28
- Views: 14638
- Fri Sep 26, 2014 12:21 pm
- Forum: General
- Topic: what does "appending keystrokes" mean?
- Replies: 4
- Views: 2867
Re: what does "appending keystrokes" mean?
In previous versions of Love (0.8 and older in this case), many Love text functions did not properly support UTF-8 encoded strings. The old love.keypressed receives a unicode number as its second argument. That job is now delegated to love.textinput (receives a string instead). The wiki is just warn...
- Fri Jul 11, 2014 10:28 pm
- Forum: Support and Development
- Topic: HardonCollider Bug? - Shapes "jittering" in another
- Replies: 1
- Views: 1897
Re: HardonCollider Bug? - Shapes "jittering" in another
The order of the arguments for shapes aren't guaranteed so it is not a bug. You'll just have to check in the callback.
- Mon Jul 07, 2014 7:25 am
- Forum: Games and Creations
- Topic: [Android] Fargerfight: a local competitive two-player game f
- Replies: 3
- Views: 3285
Re: [Android] Fargerfight: a local competitive two-player ga
If the bug is love specific (and not Box2d), you can try to put it on issues.