Search found 190 matches

by markgo
Mon Jan 26, 2015 2:32 pm
Forum: Libraries and Tools
Topic: Tidal 0.10.2: Tiled map loader
Replies: 8
Views: 7237

Re: Tidal 0.10.0: Tiled map loader

Forgot to post that Tidal was updated to 0.10.1. It's compatible with Tidal 0.10.0. It's the most stable version yet! Cheers
by markgo
Thu Jan 22, 2015 9:55 pm
Forum: General
Topic: love.update() and love.draw()
Replies: 9
Views: 4354

Re: love.update() and love.draw()

Your game should work normally without drawing anything. If you put your random code or game logic inside of love.draw, then you are not longer separating concerns.
by markgo
Sat Jan 03, 2015 8:19 pm
Forum: Libraries and Tools
Topic: Tidal 0.10.2: Tiled map loader
Replies: 8
Views: 7237

Re: Tidal 0.10.0: Tiled map loader

I have updated and renamed my fork to support Tiled 0.10.0. Cheers.
by markgo
Wed Dec 17, 2014 2:06 pm
Forum: General
Topic: Lua 5.3
Replies: 13
Views: 14547

Re: Lua 5.3

My amateur perspective: Lua 5.1 is practically complete to me. It has all the features I'll ever want. The only thing that is needed is more speed and LuaJIT is a godsend.
by markgo
Sun Nov 02, 2014 6:26 pm
Forum: Support and Development
Topic: Loading a .lua file multiple times...
Replies: 10
Views: 7791

Re: Loading a .lua file multiple times...

I would suggest returning a table with an ":init" or ":clear" method so you don't have to reload a file. You can simply call your function to reset or reload stuff.
by markgo
Sat Oct 11, 2014 1:51 pm
Forum: Games and Creations
Topic: Warlock's Tower (RELEASED!)
Replies: 30
Views: 29856

Re: Warlock's Tower - A Movement Puzzle

You nailed the gameboy feel. Everything just *feels* right. Nicely done.
by markgo
Fri Sep 26, 2014 12:21 pm
Forum: General
Topic: what does "appending keystrokes" mean?
Replies: 4
Views: 2867

Re: what does "appending keystrokes" mean?

In previous versions of Love (0.8 and older in this case), many Love text functions did not properly support UTF-8 encoded strings. The old love.keypressed receives a unicode number as its second argument. That job is now delegated to love.textinput (receives a string instead). The wiki is just warn...
by markgo
Fri Jul 11, 2014 10:28 pm
Forum: Support and Development
Topic: HardonCollider Bug? - Shapes "jittering" in another
Replies: 1
Views: 1897

Re: HardonCollider Bug? - Shapes "jittering" in another

The order of the arguments for shapes aren't guaranteed so it is not a bug. You'll just have to check in the callback.
by markgo
Mon Jul 07, 2014 7:25 am
Forum: Games and Creations
Topic: [Android] Fargerfight: a local competitive two-player game f
Replies: 3
Views: 3285

Re: [Android] Fargerfight: a local competitive two-player ga

If the bug is love specific (and not Box2d), you can try to put it on issues.