Search found 190 matches

by markgo
Sun Jun 08, 2014 10:56 am
Forum: Libraries and Tools
Topic: [v2.0] Tasty Text - (colors/wrapping/align + more!)
Replies: 5
Views: 7917

Re: [v2.0] Tasty Text - (colors/wrapping/align + more!)

A new version has been released. It's a complete rewrite. It's what you love plus some more.
by markgo
Sat May 10, 2014 8:08 pm
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8080

Re: Simple Screen Scaler

Sounds cool, but the demo doesn't show much.
by markgo
Sat May 10, 2014 3:49 pm
Forum: Support and Development
Topic: protection, sharing and keeping your code?
Replies: 14
Views: 4587

Re: protection, sharing and keeping your code?

It's certainly possible. You can look it up on google or search the forum. I would not advise it since it is more of a hassle than it's worth. Good luck.
by markgo
Mon Jan 27, 2014 12:47 pm
Forum: Libraries and Tools
Topic: Tidal 0.10.2: Tiled map loader
Replies: 8
Views: 7246

Re: Advanced Tiled Loader (Fork) (v0.9.2F) (2014/27/01)

Since the last post, a number of updates have happened. The following features were added:

- Support for image layers
- Support for terrain

The latest version now supports all the latest features of Tiled 0.9! Enjoy.
by markgo
Fri Jan 24, 2014 7:36 am
Forum: Games and Creations
Topic: Unfinished roguelike
Replies: 2
Views: 1943

Re: Unfinished roguelike

Well, it has all the necessary parts to make a barebone game. It's just missing monsters, correct floor generators, a final boss, etc.

Also use shift+< or shift+> to go up or down stairs.
by markgo
Fri Jan 24, 2014 7:05 am
Forum: Games and Creations
Topic: Unfinished roguelike
Replies: 2
Views: 1943

Unfinished roguelike

An unfinished game I am/was working on. In case I don't finish it, I'm posting the link if anyone finds it useful.
https://bitbucket.org/mngo/roguelike
by markgo
Fri Jan 24, 2014 1:28 am
Forum: Support and Development
Topic: bresenham like LOS algorithm that works with corners?
Replies: 12
Views: 3268

Re: bresenham like LOS algorithm that works with corners?

First find out which quadrant your LOS is. Let's say that you're in the first quadrant with a counterclockwise orientation: 2|1 ---- 3|4 The first quadrant has this case where # is a solid: .# .?# @.. You (@) want your LOS to stop at ? and go no further. To do this, add an additional check for each ...
by markgo
Wed Jan 22, 2014 5:30 am
Forum: Games and Creations
Topic: Alex Gets Oppai
Replies: 9
Views: 3848

Re: Alex Gets Oppai

Very nice. Physics feels solid and graphics are pretty. Good work!
by markgo
Tue Jan 21, 2014 9:05 pm
Forum: Libraries and Tools
Topic: Pomodoro
Replies: 2
Views: 2675

Pomodoro

A little timer I made to study.
by markgo
Mon Jan 20, 2014 6:57 am
Forum: Libraries and Tools
Topic: Tidal 0.10.2: Tiled map loader
Replies: 8
Views: 7246

Re: Advanced Tiled Loader (Fork) (v0.9.0F)

Karai17 wrote:Did you implement this bug fix?

https://github.com/Kadoba/Advanced-Tiled-Loader/pull/31
Yes. It seems you did it differently.