Search found 103 matches
- Tue Sep 06, 2016 8:43 pm
- Forum: Support and Development
- Topic: Dead simple threads example
- Replies: 12
- Views: 11339
Re: Dead simple threads example
thanks to you all, i got my code to work. Still have 1 question though: If I try to use a function call in my thread file, the function name isnt recognized. local smin = 1 local smax = 1000 channel = love.thread.getChannel("test") for i = smin, smax, 1 do print(i .. " > ALL WORK AND ...
- Tue Sep 06, 2016 3:50 pm
- Forum: Support and Development
- Topic: Assigning element creation order for grid objects
- Replies: 7
- Views: 3912
Re: Assigning element creation order for grid objects
whoa!
i just flipped x and h in my nested for loops and everything works. I was worried that i will have to redo my every single helper function. o.0
i just flipped x and h in my nested for loops and everything works. I was worried that i will have to redo my every single helper function. o.0
- Tue Sep 06, 2016 3:34 pm
- Forum: Support and Development
- Topic: Assigning element creation order for grid objects
- Replies: 7
- Views: 3912
Re: Assigning element creation order for grid objects
crap. you are right. it means i have to write my entire hex code from scratch as all the id generation an such was done for width first loop. Thanks!
- Tue Sep 06, 2016 2:39 pm
- Forum: Support and Development
- Topic: Dead simple threads example
- Replies: 12
- Views: 11339
Re: Dead simple threads example
Hmmm
I thought i could do it all in the main file only using
thread = love.thread.newThread( codestring )
Can you check my try in the first post please?
If i reuse the same code but put in a different file, will it work?
Or do i remove the function call and have the raw code in the new file?
I thought i could do it all in the main file only using
thread = love.thread.newThread( codestring )
Can you check my try in the first post please?
If i reuse the same code but put in a different file, will it work?
Or do i remove the function call and have the raw code in the new file?
- Tue Sep 06, 2016 1:34 pm
- Forum: Support and Development
- Topic: Dead simple threads example
- Replies: 12
- Views: 11339
Dead simple threads example
-------------------------------------------------------------- EDIT: If you are looking for the threads example, i am putting that in this section so you dont have to go through other questions and discussions. Here is my default code. if you run it, you can see how the window is unresponsive for a ...
- Tue Sep 06, 2016 12:28 pm
- Forum: Support and Development
- Topic: Assigning element creation order for grid objects
- Replies: 7
- Views: 3912
Re: Assigning element creation order for grid objects
Ok. this is much faster, for sure, than iterating through my heavy hexgrid object. :D but i am still not able to get a proper image rendering order in grids. I started adding the hex ids to a simple list and used ipairs to run through it. But my output is still skewed. randTiles.png i did what you s...
- Tue Sep 06, 2016 11:22 am
- Forum: Support and Development
- Topic: Assigning element creation order for grid objects
- Replies: 7
- Views: 3912
Re: Assigning element creation order for grid objects
hmmm....
I wanted to keep all my hex attributes in a single object.
But from a rendering POV your solutions seems the simplest and fastest. Will try it rightaway.
Are there other alternative methods?
I wanted to keep all my hex attributes in a single object.
But from a rendering POV your solutions seems the simplest and fastest. Will try it rightaway.
Are there other alternative methods?
- Tue Sep 06, 2016 9:24 am
- Forum: Support and Development
- Topic: Assigning element creation order for grid objects
- Replies: 7
- Views: 3912
Assigning element creation order for grid objects
Hi [Sorry for the shitty title. Couldn't think of any title.] I am trying to create a simple hex grid using Kenny's hex tiles. For the grid, I need all the tiles to be rendered in proper order: left to right and then the next row. Unfortunately, i am using a hex grid obj insetad of nested for loops ...
- Tue Aug 30, 2016 4:17 pm
- Forum: General
- Topic: How to add seed to Perlin noise?
- Replies: 14
- Views: 8844
Re: How to add seed to Perlin noise?
taking your advise i changes my noise to : local elv_merged_noise = 1.00 * love.math.noise ( 1 * (dx + seed), 1 * (dy + seed)) + 0.50 * love.math.noise ( 2 * (dx + seed), 2 * (dy + seed)) + 0.25 * love.math.noise ( 4 * (dx + seed), 4 * (dy + seed)) + 0.13 * love.math.noise ( 8 * (dx + seed), 8 * (dy...
- Mon Aug 29, 2016 7:11 pm
- Forum: General
- Topic: How to add seed to Perlin noise?
- Replies: 14
- Views: 8844
Re: How to add seed to Perlin noise?
very interesting idea. Will try it tomorrow and report back.
Thanks!!
Thanks!!