Search found 69 matches

by CrackedP0t
Tue Jun 17, 2014 12:06 am
Forum: Games and Creations
Topic: Lighted Tower Defense
Replies: 1
Views: 2436

Re: Lighted Tower Defense

.love please?
by CrackedP0t
Wed Jun 04, 2014 6:48 pm
Forum: Support and Development
Topic: Need to clear the screen
Replies: 4
Views: 3063

Re: Need to clear the screen

Would you mind being more specific?
If you dont want to draw something, then you can just not put it in the love.draw() function.
Like this:

Code: Select all

function love.draw()
if not love.keyboard.isDown(" ") then love.graphics.rectangle("fill",20,20,100,175) end
end
by CrackedP0t
Wed Jun 04, 2014 1:07 am
Forum: Support and Development
Topic: [SOLVED] No gravity?
Replies: 1
Views: 1255

[SOLVED] No gravity?

When I try to use this code, it doesn't pull down the shapes. Why? --------------------------- function love.load() love.window.setTitle("Physics Toy") objects = {} love.physics.setMeter(64) world = love.physics.newWorld(0, 85, true) end --------------------------- function love.update(dt)...
by CrackedP0t
Tue Jun 03, 2014 7:28 pm
Forum: General
Topic: Building Love < 0.9.0
Replies: 3
Views: 2366

Re: Building Love < 0.9.0

Well, my freetype2 directory looks like this: ls /usr/include/freetype2/ config ftadvanc.h ftbdf.h ftcache.h ftcid.h ftgasp.h ftgzip.h ftlcdfil.h ftmac.h ftmoderr.h ftpfr.h ftsnames.h ftsystem.h fttypes.h t1tables.h tttags.h freetype.h ftautoh.h ftbitmap.h ftcffdrv.h fterrdef.h ftglyph.h ftimage.h f...
by CrackedP0t
Tue Jun 03, 2014 5:03 pm
Forum: General
Topic: Building Love < 0.9.0
Replies: 3
Views: 2366

Building Love < 0.9.0

When I try to build Love 0.8.0, I get an error because the Freetype header files are in /usr/include/freetype2 instead of /usr/include/freetype. However, if I rename freetype2 to freetype, I get an error: In file included from modules/font/freetype/wrap_Font.cpp:23:0: modules/font/freetype/Font.h:31...
by CrackedP0t
Thu May 29, 2014 7:58 pm
Forum: Support and Development
Topic: Pathfinding
Replies: 2
Views: 1536

Pathfinding

Any suggestions for implementing AI and pathfinding in Love?
by CrackedP0t
Thu May 29, 2014 5:45 pm
Forum: General
Topic: [SOLVED]Could anyone help me with this syntax error?
Replies: 3
Views: 2497

Re: Could anyone help me with this syntax error?

This should really go in the Support and Development thread.
Also, a .love with the resources would be useful.
by CrackedP0t
Mon May 26, 2014 2:37 am
Forum: General
Topic: Code Doodles!
Replies: 196
Views: 264584

Re: Code Doodles!

This is something inspired by one of the first things I ever did in Love. It's simple, but it looks pretty cool. -- CrackedP0t's First Code Doodle -- Arrow keys to maneuver, space for new rectangles function makerects() rects = {} for i=1, math.random(10,20) do table.insert(rects, {x = math.random(0...
by CrackedP0t
Sun May 25, 2014 10:58 pm
Forum: General
Topic: Physics game idea
Replies: 2
Views: 1866

Physics game idea

I want to make a small game to learn about the Physics module. I want it to be basic but use a lot of the functions of Physics. Does anyone have any ideas?
by CrackedP0t
Sun May 25, 2014 9:49 pm
Forum: Libraries and Tools
Topic: makeLÖVE - LÖVE2D project generator
Replies: 19
Views: 6400

Re: makeLÖVE - LÖVE2D project generator

After seeing this thread, I decided to make a shell script to do the same thing on Linux, which I use.
I just copied the stuff I saw in your video -- it's exactly identical.

To use, from a terminal:

Code: Select all

./makelove newproject