Search found 76 matches
- Thu Feb 04, 2016 5:37 pm
- Forum: Support and Development
- Topic: For making complex physics in löve, is creating a personalized engine the only option?
- Replies: 21
- Views: 9821
Re: For making complex physics in löve, is creating a personalized engine the only option?
I understand, sadly that might be the case, I'm kind of attached to the ideas so I'll try to see what can I do with my limitations, I could draw the objects with a visual tools, and then draw the polygons in google physics editor. The hard part would be finding the exact center of the different shap...
- Wed Feb 03, 2016 2:12 pm
- Forum: Support and Development
- Topic: For making complex physics in löve, is creating a personalized engine the only option?
- Replies: 21
- Views: 9821
Re: For making complex physics in löve, is creating a personalized engine the only option?
I'm already reading your code, and now I know what you meant. And for me doing that is hard, the problem is that math was never on my side, lol, I'm more of the creative type of guy, making doodles and weird stories, but if needed for my game, at least I'll try. Btw, I couldn't play your game due to...
- Wed Feb 03, 2016 1:55 pm
- Forum: General
- Topic: Hi, I wanted to introduce myself formally
- Replies: 10
- Views: 3691
Re: Hi, I wanted to introduce myself formally
Great!, already looking at the documentation, I hope to make something soon with ECS,
- Wed Feb 03, 2016 10:29 am
- Forum: Support and Development
- Topic: For making complex physics in löve, is creating a personalized engine the only option?
- Replies: 21
- Views: 9821
Re: For making complex physics in löve, is creating a personalized engine the only option?
bobbyjones: Right! that's a simpler solution, I think I will be only missing the ability to select the center of different shapes in order to rotate them, but writing an exporter for all the shapes I drew and then start from there it's a lot less troublesome than having to code all the figures, well...
- Tue Feb 02, 2016 6:07 pm
- Forum: Support and Development
- Topic: For making complex physics in löve, is creating a personalized engine the only option?
- Replies: 21
- Views: 9821
Re: For making complex physics in löve, is creating a personalized engine the only option?
It's not that it doesn't work, it works, I just wanted to use a visual tool for making complex physics, for example, I need to join different polygons to make them move together, I can draw them, but to make them join together precisely, or even creating them with the precision that I need, it's rea...
- Tue Feb 02, 2016 9:17 am
- Forum: Support and Development
- Topic: For making complex physics in löve, is creating a personalized engine the only option?
- Replies: 21
- Views: 9821
For making complex physics in löve, is creating a personalized engine the only option?
I have this idea about a game like pinball or peggle, where you move different objects in a board in order to interact and control a ball, for this I have to create complex figures with box2d where some move, rotate or act together, like the paddles in pinball. I tried to find something free to use ...
- Tue Feb 02, 2016 8:49 am
- Forum: General
- Topic: Hi, I wanted to introduce myself formally
- Replies: 10
- Views: 3691
Re: Hi, I wanted to introduce myself formally
After you mentioned zorg, I started to look for information about ECS for löve, but there doesn't seem to be much available, there is lovetoys, a library, but still, the concepts have to be learned in order to use ECS properly, so I guess I have to look how they are used in other engines like unity....
- Mon Feb 01, 2016 3:33 pm
- Forum: Support and Development
- Topic: A lua script that uses io.lines for reading a txt file does not work in löve
- Replies: 5
- Views: 3089
Re: A lua script that uses io.lines for reading a txt file does not work in löve
It is not clear to me yet from what I read from you guys, but the io.line script might work but only if the file is outside of the compressed .love app? Anyway, the game is complete, or the simple app,it is for a study group, it would be nice if it could read a txt file outside the compressed .love ...
- Sun Jan 31, 2016 6:50 am
- Forum: General
- Topic: Hi, I wanted to introduce myself formally
- Replies: 10
- Views: 3691
Re: Hi, I wanted to introduce myself formally
So they are not that necessary, but as you say they surely have their own advantages, I heard that oop is kind of fundamental or really useful, and it is used a lot in codes, so for understanding other people's code knowing what "self" means its very important, but at least I can do some t...
- Sat Jan 30, 2016 3:53 pm
- Forum: Support and Development
- Topic: A lua script that uses io.lines for reading a txt file does not work in löve
- Replies: 5
- Views: 3089
Re: A lua script that uses io.lines for reading a txt file does not work in löve
It worked!, I thought that lua worked completely in löve, but in some aspects it is kind of like box2d, were it has its own way of implementing things, Thanks Beelz!