Search found 63 matches
- Thu Sep 23, 2021 7:41 pm
- Forum: Support and Development
- Topic: Can love2D detect keypresses when unfocused?
- Replies: 3
- Views: 3616
Can love2D detect keypresses when unfocused?
I would like to press a key and have my love2D program respond without me first focusing the love2D window by clicking it. Would be useful for, say, a livestream visual that I can alter with a key press.
- Fri Aug 21, 2020 4:26 am
- Forum: Support and Development
- Topic: Catch a failed math.triangulate without crashing?
- Replies: 3
- Views: 2211
Re: Catch a failed math.triangulate without crashing?
Thanks for the help! I wound up using a pcall to catch it.
Perhaps I'll look into other triangulate options in the future, but for now Love's seems to work.
Perhaps I'll look into other triangulate options in the future, but for now Love's seems to work.
- Tue Aug 18, 2020 9:41 pm
- Forum: Support and Development
- Topic: Catch a failed math.triangulate without crashing?
- Replies: 3
- Views: 2211
Catch a failed math.triangulate without crashing?
This one's pretty straightforward. I would like to be able to call triangulate without the game crashing if it fails. Failing that, I'd like to be able to test whether my points can be triangulated or not (I want the user to be able to draw polygons without crashing the game).
- Sun Jul 19, 2020 4:49 pm
- Forum: Support and Development
- Topic: Transparent Windows in Love2D
- Replies: 1
- Views: 2384
Transparent Windows in Love2D
Specifically, I'm looking for a solution that allows per-pixel transparency of a borderless window. I'm aiming to make a virtual desktop pet. I am aware that this was discussed in a couple of previous threads, so I guess I just want an update for the year 2020. p.s. As much as it pains me, I'm open ...
- Fri Feb 02, 2018 1:45 am
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 81
- Views: 89188
Re: [Lib] SUIT - Simple User Interface Toolkit
Just want to say thanks, "Immediate Mode" is a great way to insert or remove UI elements arbitrarily and I've been using SUIT to help build my own level editor.
- Fri Jun 16, 2017 2:20 am
- Forum: Support and Development
- Topic: Creating Gear Joints
- Replies: 2
- Views: 2502
Re: Creating Gear Joints
Hey, so I figured it out just now! I had to set the ratio to a negative number. The prismatics locked in place because they were both trying to move past their limit.
- Thu Jun 15, 2017 4:49 am
- Forum: Support and Development
- Topic: Creating Gear Joints
- Replies: 2
- Views: 2502
Creating Gear Joints
I'm trying to use the Gear Joint, and I've got 2 bodies attached to a static body via Prismatic Joints. The prismatic joints work fine; adding the gear joint causes both bodies to lock in place. I noticed that the Gear Joint page says "the joints it uses connect their respective bodies to the g...
- Wed Apr 19, 2017 11:20 pm
- Forum: Games and Creations
- Topic: Randomized Song Rewinder
- Replies: 2
- Views: 2771
Randomized Song Rewinder
Annoy your friends! Amuse your enemies! Loop the intro to a song infinitely! This program has a list of times, and when it reaches that time in a song it rolls dice to decide wether to rewind the song. Recommended use: insert your own song, and use Audacity (or any music player I guess) to find the ...
- Wed May 18, 2016 3:24 pm
- Forum: Support and Development
- Topic: Quick legalese question
- Replies: 1
- Views: 1798
Quick legalese question
If I were to use this GUI library I found on the wiki in a retail game, how should I include the license information? https://github.com/airstruck/luigi/blob ... es/license
Should I indicate that it's the license for this GUI library and not my whole game? I'm new to this stuff help me >_<
Should I indicate that it's the license for this GUI library and not my whole game? I'm new to this stuff help me >_<
- Wed May 18, 2016 3:16 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1488530
Re: What's everyone working on? (tigsource inspired)
0rBiC3TE_Mk Ok. Just added a very first shader to colour Player 2 in blue colours. :cool: My step dust particles look strange. Could anyone help me with them? :death: In this video, dust always spawns directly below the center of the player's sprite, so it looks like a little white spot between the...