Search found 49 matches
- Sun Dec 13, 2009 4:52 pm
- Forum: Libraries and Tools
- Topic: Avalon.
- Replies: 19
- Views: 23188
Re: Avalon.
Just so you know, a prototype game with the system is now complete - and will be released on 17/12/09 for those of you who are interested.
- Sun Dec 13, 2009 3:07 pm
- Forum: General
- Topic: LOVEFEST 12/09
- Replies: 88
- Views: 25940
Re: LOVEFEST 12/09
beatthelastboss wrote:Ok guys, it would be awesome if you could tell me if you will be joining! You don't have to, but I would like to know that this wont just burn out, or I would cry
--Nic
:p.You need not sign up, or even tell me you will be participating!
- Thu Dec 03, 2009 8:31 am
- Forum: Support and Development
- Topic: 0.6.0 equivalent to draws?
- Replies: 6
- Views: 1740
Re: 0.6.0 equivalent to draws?
What's the syntax for creating a new quad? Potato shows quad function but not the construction function.bartbes wrote:I just looked it up, you need to use drawq now for an equivalent feature.
- Wed Dec 02, 2009 9:52 pm
- Forum: Support and Development
- Topic: 0.6.0 equivalent to draws?
- Replies: 6
- Views: 1740
Re: 0.6.0 equivalent to draws?
I might be blind, but can't find it .
- Sat Nov 28, 2009 10:48 am
- Forum: Support and Development
- Topic: 0.6.0 equivalent to draws?
- Replies: 6
- Views: 1740
Re: 0.6.0 equivalent to draws?
Gives a function error, and isn't listed on potato either. I'll prod in the source to see if it's been renamed.bartbes wrote:Has it been taken out?
- Fri Nov 27, 2009 5:55 pm
- Forum: Support and Development
- Topic: 0.6.0 equivalent to draws?
- Replies: 6
- Views: 1740
0.6.0 equivalent to draws?
Is there a 0.6.0 equivalent to the draws function that was removed after 0.5.0?
- Mon Nov 23, 2009 10:05 am
- Forum: Support and Development
- Topic: character movement physics
- Replies: 14
- Views: 7709
Re: character movement physics
Platforming physics is something that has been evolving since 1984 when SMB came out. If you look at SMB from a programmer's perspective you notice how buggy and glitchy the engine really was. But over time the SMB games got better and less buggy. Other side-scrollers came along, and the genre beca...
- Mon Nov 09, 2009 7:34 am
- Forum: Support and Development
- Topic: tiles and animations?
- Replies: 5
- Views: 2542
Re: tiles and animations?
avalonmap.exe .hertzcastle wrote:by the way, which editor were you using? ive tried Tiled but i cant seem to save as Lua. im guessing theres a plugin somewhere...?x
A tool I wrote to save it in the necessary format.
- Sun Nov 08, 2009 5:08 pm
- Forum: General
- Topic: Hiring for map project (potentially)
- Replies: 1
- Views: 2049
Re: Hiring for map project (potentially)
If you're still looking for someone to do this, shoot me an email on ryan@avapi.eu so we can discuss the finer details.
- Sun Nov 08, 2009 5:06 pm
- Forum: Libraries and Tools
- Topic: love.cloud
- Replies: 37
- Views: 39898
Re: love.cloud
You can never have enough people in an orgy.Sardtok wrote:Holy poopsmith! That's some orgy.Avalon wrote:I'm also able to help with hosting if needed, got excess capacity on about 40 machines at the moment.