Search found 49 matches
- Fri May 24, 2019 8:01 am
- Forum: Support and Development
- Topic: A curious animated Fog of War problem - need help
- Replies: 4
- Views: 4685
A curious animated Fog of War problem - need help
Hey there. I made a game with a 'fog of war' mechanic in it. https://love2d.org/imgmirrur/KvbGSxI.png There's a sample screenshot - I have black squares that are unexplored, semi-black squares which are currently unseen but were previously visited, and clear squares which are in my direct field of v...
- Mon May 20, 2019 10:03 pm
- Forum: Games and Creations
- Topic: Broomer- a simple polished arcade game
- Replies: 1
- Views: 4784
- Fri Jan 18, 2019 6:16 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 121193
Re: [Library] anim8 - An animation library - v2.3.0 released
Hey there. Let's say I have an animation composed of 4 frames. How can I figure out the number of the frame the animation is currently in?
- Fri Nov 09, 2018 5:53 pm
- Forum: Support and Development
- Topic: Delay in execution of 'tween'
- Replies: 2
- Views: 1952
Re: Delay in execution of 'tween'
Yeah, hmm.. Guess some optimization's in order then. Gotta clean up these .update and .draw functions from the generic loops.
Thanks man.
Thanks man.
- Fri Nov 09, 2018 3:35 pm
- Forum: Support and Development
- Topic: Delay in execution of 'tween'
- Replies: 2
- Views: 1952
Delay in execution of 'tween'
Hey, I'm having some delay problems, and I've been wondering where I could start optimizing stuff. Let's say I have 256 tweening functions (Using the hump library) set to go at once. I'm not noticing any slowdown, but there is a noticeable delay before the tweenings actually start. Would you say the...
- Wed Dec 13, 2017 7:59 pm
- Forum: Libraries and Tools
- Topic: Particle system playground
- Replies: 4
- Views: 8679
Re: Particle system playground
Think this'll work on Love 0.10?
- Sun Dec 10, 2017 8:36 pm
- Forum: Support and Development
- Topic: tutorial on how to use the love2d particle system
- Replies: 4
- Views: 9227
Re: tutorial on how to use the love2d particle system
This seems really useful - thank you, will look into this.
- Tue Oct 18, 2016 7:14 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 121193
Re: [Library] anim8 - An animation library - v2.3.0 released
Thanks for the clear-up.
- Tue Oct 18, 2016 4:07 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 121193
Re: [Library] anim8 - An animation library - v2.3.0 released
Hey there, first off- THANKS very much for this cool, handy library! Now, I have a question. In the readme in https://github.com/kikito/anim8, it says: onLoop is an optional parameter which can be a function or a string representing one of the animation methods. It does nothing by default. If specif...
- Mon Oct 17, 2016 4:02 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411293
Re: "Questions that don't deserve their own thread" thread
I just managed to solve the problem - It was related to something a bit different. I was using Hump.Timer a bit carelessly and it caused 2 functions to change variables when.. they shouldn't have. However, your answer also supplies me with good data for the future. I don't need to worry about synchr...