Search found 712 matches
- Thu Aug 11, 2016 8:13 am
- Forum: Games and Creations
- Topic: Composite sprites
- Replies: 13
- Views: 8616
Re: Composite sprites
Nice - how are you generating the art? Manual pixel painting? That would be a ton of work when it gets to animating. I think I'd use blender and render the parts from different angles instead - that way animation would be much quicker to set up, and adding new parts would also be quite easy. Looks g...
- Tue Aug 02, 2016 8:37 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353203
Re: Löve Frames - A GUI Library
Hm, I agree with Centauri. Your Library was/is widely used and all over the internet, there are now links pointing to https://github.com/NikolaiResokav/LoveFrames, Issues on that site, the wiki on that site etc. The forks are hard to find as well, since the original repo is gone. And I don't really ...
- Mon Aug 01, 2016 2:25 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 181869
Re: GÖÖi, an Android-Oriented GUI Library
Is there a function which tells me if the mouse is hovering over _any_ gooi element? If not, can you add one?
I want to pass on a click to the level only if it doesn't hit a UI element...
I want to pass on a click to the level only if it doesn't hit a UI element...
- Thu Jul 28, 2016 2:58 pm
- Forum: Support and Development
- Topic: Why this simple code load cpu to 30%?
- Replies: 9
- Views: 3706
Re: Why this simple code load cpu to 30%?
Why this simple code load cpu to 30%? The reason for the CPU load is most likely that the program will run "as fast as possible". No matter how simple the operations within one frame are, after the frame has been rendered, the program starts again straight away with the next loop. This ha...
- Thu Jul 28, 2016 2:40 pm
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 81
- Views: 89520
Re: [Lib] SUIT - Simple User Interface Toolkit
Hi, I'd like to use suit.anyHovered() in the love input callbacks (love.mousemoved, love.mousepressed ...), to check whether the input should go to what's beneath the GUI, or whether the GUI blocked the input. However, in these functions, anyHovered is always false. I assume this is because love.upd...
- Thu Jul 28, 2016 7:45 am
- Forum: Games and Creations
- Topic: Bomb Jockey
- Replies: 8
- Views: 7581
Re: Bomb Jockey
I had to look it up as well, but I think with a bit of fiddling you can figure it out.
Example: https://gist.github.com/tmathews/3455525
... and I really think it'll be worth the effort.
Example: https://gist.github.com/tmathews/3455525
... and I really think it'll be worth the effort.
- Tue Jul 26, 2016 9:11 pm
- Forum: Games and Creations
- Topic: Bomb Jockey
- Replies: 8
- Views: 7581
Re: Bomb Jockey
I played around a bit after you posted this and I agree. I think the fact that the hitbox for the bombs is a perfect circle while the graphic is an oval might contribute to this. I'm going to switch the hitbox over to being a rectangle I think, and make the graphic bigger. Ah, yes, that probably ex...
- Tue Jul 26, 2016 4:24 pm
- Forum: Games and Creations
- Topic: Bomb Jockey
- Replies: 8
- Views: 7581
Re: Bomb Jockey
I agree with the others, very nice gameplay, the "juice" is just perfect! Only thing I don't like too much is that it looks like I can die even if I'm just outside the bomb radius when it hits... I played a few times and didn't manage to get a feeling for how close I can get without gettin...
- Tue Jul 26, 2016 7:24 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1502403
Re: What's everyone working on? (tigsource inspired)
My first time having a look at Love2D, still working on a lot of the little bits. [...] As far as I could tell Love didn't have any actual built-in buttons so I made my own choppy system for them. Yes, Löve doesn't require you to use a specific UI framework, and making your own is good for practice...
- Fri Jul 22, 2016 12:33 pm
- Forum: Games and Creations
- Topic: Obey
- Replies: 4
- Views: 4545
Re: Obey
Simple idea, nicely executed - I like the sounds. One point of improvement though: At the very beginning, I understood what I should be doing, but after my first click the new sequence starts too soon after my own click. This makes it sound like I should be double clicking the same colour, which was...