Search found 446 matches
- Mon Apr 03, 2017 6:35 am
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 66798
Re: [Android] Admob and Google Play Game Services Support
Hi! since my old post on LÖVE-Android got locked, I have change my Bitbucket account, so the current links are broken, that's why I have decided to repost it here: You can get the repository here: https://bitbucket.org/npinochet/love-android-sdl2 For getting this to work you will need to add google...
- Sun Apr 02, 2017 12:21 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 181361
Re: GÖÖi, an Android-Oriented GUI Library
Ooooops. Nevermind, Ive fixed it though. Apparently i need to change gooi.sx and gooi.sy to my game's ratio OP, you should definitely add the instruction to change the gooi.sx and gooi.sy to the game's proper ratio in the wiki. (Or i might just do that seeing that the wiki page is open for changes :))
- Sat Apr 01, 2017 6:35 am
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 181361
Re: GÖÖi, an Android-Oriented GUI Library
Im having problem using the joystick, it seems that I can't make the circle move EDIT: It seems that the gooi.pressed and gooi.released need argument to properly work. Althought it is misbehaving since im using these mouse coordinates local mx = love.mouse.getX()/ratio local my = love.mouse.getY()/r...
- Sat Apr 01, 2017 4:56 am
- Forum: Support and Development
- Topic: How to setup VIM
- Replies: 35
- Views: 33675
Re: How to setup VIM
Still talking about vim, are we? Here's how Inny does his vimrc these days: First up, Autocomplete. I do all this on windows, but I try to make sure it runs on linux as well. I use Ctrl-n as my autocompleter, which I also map to ctrl-space (cuz visual studio). I used to use the plugin supertab for ...
- Fri Mar 31, 2017 6:01 pm
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 66798
Re: [Android] Admob and Google Play Game Services Support
Hi. Question: is your fork REALLY the same as the original, but with added features like the admob and google play services? If so, do you recommend for users to use your repo instead of the original? Also, suggestion, would it be better if you would include a working apk with ad in it? For quick t...
- Fri Mar 31, 2017 5:59 pm
- Forum: Support and Development
- Topic: Help in creating banner with Martin Felis android port
- Replies: 19
- Views: 17676
Re: Help in creating banner with Martin Felis android port
Hi! I'm the creator of the AdMob port. First to be clear, I'm not Martin Felis, I just forked (cloned) his repository and added the AdMob functions on top of it. It looks like you're having problems building your game with my repository, which is odd, cause it's the same process as martin's reposit...
- Fri Mar 31, 2017 10:45 am
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 66798
Re: [Android] Admob and Google Play Game Services Support
Hey, since in tbis post youve said that the google play services lib is not needes anymore, does that mean that the aiki tutorial for the admob in your bitbucket repo is deprecated? Yes, the wiki tutorial is not needed in my repository, but since it's a fork, it is still relevant for the original r...
- Fri Mar 31, 2017 7:03 am
- Forum: Support and Development
- Topic: Help in creating banner with Martin Felis android port
- Replies: 19
- Views: 17676
Re: Help in creating banner with Martin Felis android port
Hi! I'm the creator of the AdMob port. First to be clear, I'm not Martin Felis, I just forked (cloned) his repository and added the AdMob functions on top of it. It looks like you're having problems building your game with my repository, which is odd, cause it's the same process as martin's reposit...
- Fri Mar 31, 2017 7:02 am
- Forum: Libraries and Tools
- Topic: [Library] Andralog - Analog control for Android
- Replies: 14
- Views: 13304
Re: [Library] Andralog - Analog control for Android
Could you help me? How can i use this library as a mouse substitute for android? Thanks
- Wed Mar 29, 2017 4:25 pm
- Forum: Support and Development
- Topic: Best Way to simulate Keypress with Mousepressed?
- Replies: 3
- Views: 2873
Re: Best Way to simulate Keypress with Mousepressed?
i'd check collision with any on-screen button you have, then send a keypress for instance, local function isIn(x1,y1, x2,y2,w2,h2) return x1 < x2+w2 and x2 < x1 and y1 < y2+h2 and y2 < y1 end local button= { x = 100, y = 100, w = 400, h = 50 } function love.mousepressed(x, y, button) if isIn(x, y, ...