Search found 81 matches

by pacman
Wed Oct 22, 2014 7:23 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25001

Re: Capped frame limit for no reason *sigh*

When I commented sleep() I got 100FPS. Sometimes it skips bit higher. Checked older project where I had >400FPS and it's capped to 100FPS too. There is no intentional cap or v-sync. It's hard to say what could make it work like that... I tried to compile program on windblowz so I installed a lot of ...
by pacman
Wed Oct 22, 2014 5:48 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25001

Re: Capped frame limit for no reason *sigh*

I tried to lock FPS to 75. Should work if I can get only 100, right?
Nope, it's ~67.
It's a shame I don't have any restore point of windblowz and I won't reinstall system for this :crazy:
IMO every game should be turn based ;)
by pacman
Tue Oct 21, 2014 5:35 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25001

Re: Capped frame limit for no reason *sigh*

Zilarrezko wrote:Something weird with windows 8.
There's nothing weird about windows being weird :roll:
by pacman
Mon Oct 20, 2014 5:01 pm
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25001

Re: Capped frame limit for no reason *sigh*

It worked like a charm for weeks and it works on other OS and for other people :?
Also after commenting these lines I get same fps cap with random it_works_too_fast spikes.
by pacman
Mon Oct 20, 2014 4:02 pm
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25001

Re: Capped frame limit for no reason *sigh*

Keeping it short and #nohate'ish 1. Making changes to love.run() may work but I don't feel comfortably enough to mess with anything that deep. That's why I'm using LÖVE ;) 2. I don't need to design anything around crappy FPS because: a) I may or may not care :halloween: b) I like the idea of capping...
by pacman
Mon Oct 20, 2014 9:43 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25001

Re: Capped frame limit for no reason *sigh*

I'm not a fan of screen tearing too, but I don't think I ever experienced it in its full ugliness. I can fly in Quake World with hundreds of fasts per second™ (basically sanic can't touch me) and everything is smooth as elven butt. V-sync slows down everything to make sure monitor will have one fram...
by pacman
Mon Oct 20, 2014 6:07 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25001

Re: Capped frame limit for no reason *sigh*

v-sync = input lag Difference between 60 (without v-sync) and 120 is indistinguishable in minesweeper but it matters a lot in faster games. How is it irrelevant if game listen to your fingers more times? I wanted to lock the frame rate because of the delta time. It can get messy :( Now if you have l...
by pacman
Sun Oct 19, 2014 1:03 pm
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25001

Re: Capped frame limit for no reason *sigh*

limit in terms of how much FPS you can get out of your game Not game but monitor. Yes, the game runs at 125 FPS, but is only displayed at 60 Sure. it's better to just use vsync in most cases Please, god no... More FPS = more responsiveness = good. You don't want to wait a lot for a game to jump, sh...
by pacman
Sun Oct 19, 2014 12:06 pm
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 25001

Re: Capped frame limit for no reason *sigh*

Have you ever played any game in your life? :ultrashocked:
#nohate