Thank you for explanation It makes me wonder about two problems.
1. How a map is created/stored? Did you make map editor where you can draw these lines and mess with them?
2. How do you apply texture/graphic to polygons?
Search found 81 matches
- Wed Jun 18, 2014 12:07 am
- Forum: Games and Creations
- Topic: Rigel
- Replies: 23
- Views: 13682
- Thu Jun 12, 2014 4:49 pm
- Forum: Games and Creations
- Topic: Rigel
- Replies: 23
- Views: 13682
Re: Rigel
Are these maps created with polygons? How movement/collisions works in that case?
Looks promising
Looks promising
- Tue Jun 10, 2014 3:31 am
- Forum: Games and Creations
- Topic: Xeldas Saga (Short Action-Platformer)
- Replies: 11
- Views: 9664
Re: Xeldas Saga (Short Action-Platformer)
V0.0.4
maps.lua:108: attempt to concatenate local 'src' (a nil value)
maps.lua:108: attempt to concatenate local 'src' (a nil value)
- Fri Jun 06, 2014 1:59 pm
- Forum: Games and Creations
- Topic: Xeldas Saga (Short Action-Platformer)
- Replies: 11
- Views: 9664
Re: Xeldas Saga (Short Action-Platformer)
It's unplayable with 500 fps...
Maybe you tried to enable vsync but from my experience it's not a good idea :F
Am I missing something?
Maybe you tried to enable vsync but from my experience it's not a good idea :F
Am I missing something?
- Tue May 20, 2014 12:49 pm
- Forum: Support and Development
- Topic: Problems with jumping off from a moving platform
- Replies: 5
- Views: 1593
Re: Problems with jumping off from a moving platform
Yeeee I had few silly problems. One is that I first moved platform and then checked if player is standing on it, instead of first checking collisions and then move either platform or player+platform. There were frames where platform jumped on next pixel lefting player behind causing jerky movement/f...
- Tue May 20, 2014 1:50 am
- Forum: Support and Development
- Topic: Problems with jumping off from a moving platform
- Replies: 5
- Views: 1593
Re: Problems with jumping off from a moving platform
I didn't want to post love file because I would need to prepare it and the problem wasn't in code but in lack of idea :? At the end of the day there are 3 points that can collide . . . [][][][][][][][][] Points on the edges will collide only when they are on the very same pixel as the platform. So I...
- Mon May 19, 2014 2:59 am
- Forum: Support and Development
- Topic: Problems with jumping off from a moving platform
- Replies: 5
- Views: 1593
Problems with jumping off from a moving platform
I made a moving platform. 16x16. Player collide with platform when his legs are on top or inside the platform. If so, player.y is lifted up if necessary. Now, when the platform is moving right there is no problem with jumping off from the left side. If you try to do that from right side the collisio...
- Mon May 19, 2014 2:03 am
- Forum: Support and Development
- Topic: ...My collisions are making a pointless mistake...
- Replies: 2
- Views: 1294
Re: ...My collisions are making a pointless mistake...
If you don't want to show code Love isn't the best choice
- Mon Apr 21, 2014 3:59 pm
- Forum: Support and Development
- Topic: How do I aimbot?
- Replies: 12
- Views: 6471
Re: How do I aimbot?
Wikipedia could help if I had any understanding of math : ))) It's all potat for me https://dl.dropboxusercontent.com/u/876747/What%20is%20a%20Man/wikipedia.gif From stackoverflow: T_x = s_x * t T_y = -0.5 * g * (t ^ 2) + s_y * t So T_x is the distance s_x is my x velocity t is calculated with t = T...
- Sun Apr 20, 2014 8:41 pm
- Forum: Support and Development
- Topic: How do I aimbot?
- Replies: 12
- Views: 6471
Re: How do I aimbot?
Okay, so I tried to became the one with projectile. Think like projectile. Then I thought... okay so what this f(x) has to do with velocities and gravity. No idea, so I come up with another idea. Spawned projectile will know the distance betwen enemy and player. Then I can move him in x-axis and cou...