Search found 81 matches

by pacman
Wed Jun 18, 2014 12:07 am
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 13682

Re: Rigel

Thank you for explanation :) It makes me wonder about two problems.
1. How a map is created/stored? Did you make map editor where you can draw these lines and mess with them?
2. How do you apply texture/graphic to polygons?
by pacman
Thu Jun 12, 2014 4:49 pm
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 13682

Re: Rigel

Are these maps created with polygons? How movement/collisions works in that case? :death:
Looks promising :)
by pacman
Tue Jun 10, 2014 3:31 am
Forum: Games and Creations
Topic: Xeldas Saga (Short Action-Platformer)
Replies: 11
Views: 9664

Re: Xeldas Saga (Short Action-Platformer)

V0.0.4
maps.lua:108: attempt to concatenate local 'src' (a nil value)
:(
by pacman
Fri Jun 06, 2014 1:59 pm
Forum: Games and Creations
Topic: Xeldas Saga (Short Action-Platformer)
Replies: 11
Views: 9664

Re: Xeldas Saga (Short Action-Platformer)

It's unplayable with 500 fps...
Maybe you tried to enable vsync but from my experience it's not a good idea :F
Am I missing something?
by pacman
Tue May 20, 2014 12:49 pm
Forum: Support and Development
Topic: Problems with jumping off from a moving platform
Replies: 5
Views: 1593

Re: Problems with jumping off from a moving platform

Yeeee I had few silly problems. One is that I first moved platform and then checked if player is standing on it, instead of first checking collisions and then move either platform or player+platform. There were frames where platform jumped on next pixel lefting player behind causing jerky movement/f...
by pacman
Tue May 20, 2014 1:50 am
Forum: Support and Development
Topic: Problems with jumping off from a moving platform
Replies: 5
Views: 1593

Re: Problems with jumping off from a moving platform

I didn't want to post love file because I would need to prepare it and the problem wasn't in code but in lack of idea :? At the end of the day there are 3 points that can collide . . . [][][][][][][][][] Points on the edges will collide only when they are on the very same pixel as the platform. So I...
by pacman
Mon May 19, 2014 2:59 am
Forum: Support and Development
Topic: Problems with jumping off from a moving platform
Replies: 5
Views: 1593

Problems with jumping off from a moving platform

I made a moving platform. 16x16. Player collide with platform when his legs are on top or inside the platform. If so, player.y is lifted up if necessary. Now, when the platform is moving right there is no problem with jumping off from the left side. If you try to do that from right side the collisio...
by pacman
Mon May 19, 2014 2:03 am
Forum: Support and Development
Topic: ...My collisions are making a pointless mistake...
Replies: 2
Views: 1294

Re: ...My collisions are making a pointless mistake...

If you don't want to show code Love isn't the best choice :roll:
by pacman
Mon Apr 21, 2014 3:59 pm
Forum: Support and Development
Topic: How do I aimbot?
Replies: 12
Views: 6471

Re: How do I aimbot?

Wikipedia could help if I had any understanding of math : ))) It's all potat for me https://dl.dropboxusercontent.com/u/876747/What%20is%20a%20Man/wikipedia.gif From stackoverflow: T_x = s_x * t T_y = -0.5 * g * (t ^ 2) + s_y * t So T_x is the distance s_x is my x velocity t is calculated with t = T...
by pacman
Sun Apr 20, 2014 8:41 pm
Forum: Support and Development
Topic: How do I aimbot?
Replies: 12
Views: 6471

Re: How do I aimbot?

Okay, so I tried to became the one with projectile. Think like projectile. Then I thought... okay so what this f(x) has to do with velocities and gravity. No idea, so I come up with another idea. Spawned projectile will know the distance betwen enemy and player. Then I can move him in x-axis and cou...