Search found 65 matches

by cag
Mon Jun 07, 2010 8:20 pm
Forum: General
Topic: New proposed forum smileys
Replies: 15
Views: 4017

Re: New proposed forum smileys

Image
by cag
Mon Apr 20, 2009 4:33 am
Forum: Support and Development
Topic: character control in physics side scrolling
Replies: 4
Views: 4018

Re: character control in physics side scrolling

some thoughts: I've implemented a platforming engine using something other than LOVE before. for character control, it is a good idea to stick with forces + linear velocity damping. assuming you give good values for the forces and velocity damping factor, the character will accelerate to a nice max ...
by cag
Sun Jan 25, 2009 5:05 pm
Forum: Support and Development
Topic: Drawing
Replies: 4
Views: 4003

Re: Drawing

short answer: not feasible with simple code. if you're ambitious, you might try to implement polygon union and use that to blast a single shape on to the screen? long answer: love is built off of hardware-accelerated texture blasting. traditionally, in 2d games, you would accomplish this by drawing ...
by cag
Sun Dec 21, 2008 7:14 am
Forum: General
Topic: Game Contest 2008
Replies: 23
Views: 10911

Re: Game Contest 2008

thanks to general relativity, time is slowing down for you as well! YOU CAN DO IT!
by cag
Sat Dec 06, 2008 8:53 pm
Forum: General
Topic: Game Contest 2008
Replies: 23
Views: 10911

Re: Game Contest 2008

I'll be willing to score the soundtrack if there's a dedicated and proficient coder available for this project.
by cag
Tue Dec 02, 2008 6:25 am
Forum: General
Topic: Game Contest 2008
Replies: 23
Views: 10911

Re: Game Contest 2008

again, portfolio? moo isn't exactly an easy game to clone, anyways. I'm willing to score a soundtrack if I have time and interest during those months: some examples of what I do. I've quite a bit of experience working with the XM/IT files as well, if mp3s or oggs aren't your cup of tea. coding-wise....
by cag
Tue Nov 18, 2008 11:38 pm
Forum: Support and Development
Topic: Feature suggestion: Pixel testing
Replies: 3
Views: 3114

Re: Feature suggestion: Pixel testing

it's probably going to be slow regardless because love uses textures and hardware image blasting. :(
on the other hand, textures are awesome. :D

...
:) :D ^^ ;) :o :| 8-) :x :shock: :? :cry:

ok, I'm done.
by cag
Fri Oct 31, 2008 3:39 am
Forum: General
Topic: The LÖVE of Tomorrow
Replies: 14
Views: 16661

Re: The LÖVE of Tomorrow

ok, I see why. that still sucks that opengl support isn't very good on lots of cards... @appleide: directx is windows-only, but that shouldn't affect you since the graphics api is due to be implemented for both dx and ogl. dx simply wouldn't be included in mac and linux builds. also, I'm assuming th...
by cag
Wed Oct 29, 2008 3:55 am
Forum: Games and Creations
Topic: Copters !
Replies: 12
Views: 16826

Re: Copters !

grateness. :)
by cag
Wed Oct 29, 2008 3:46 am
Forum: Support and Development
Topic: Switching colors in an existing image
Replies: 6
Views: 9646

Re: Switching colors in an existing image

yeah, the individual sprites will have to do, but you know, make use of tables and name your files consistently to make your life easier. of course, if we get load-time pixel processing in the future, you could process it before-hand into different textures in memory... but it'd still probably be ea...