Search found 65 matches
- Mon Jun 07, 2010 8:20 pm
- Forum: General
- Topic: New proposed forum smileys
- Replies: 15
- Views: 4017
- Mon Apr 20, 2009 4:33 am
- Forum: Support and Development
- Topic: character control in physics side scrolling
- Replies: 4
- Views: 4018
Re: character control in physics side scrolling
some thoughts: I've implemented a platforming engine using something other than LOVE before. for character control, it is a good idea to stick with forces + linear velocity damping. assuming you give good values for the forces and velocity damping factor, the character will accelerate to a nice max ...
- Sun Jan 25, 2009 5:05 pm
- Forum: Support and Development
- Topic: Drawing
- Replies: 4
- Views: 4003
Re: Drawing
short answer: not feasible with simple code. if you're ambitious, you might try to implement polygon union and use that to blast a single shape on to the screen? long answer: love is built off of hardware-accelerated texture blasting. traditionally, in 2d games, you would accomplish this by drawing ...
- Sun Dec 21, 2008 7:14 am
- Forum: General
- Topic: Game Contest 2008
- Replies: 23
- Views: 10911
Re: Game Contest 2008
thanks to general relativity, time is slowing down for you as well! YOU CAN DO IT!
- Sat Dec 06, 2008 8:53 pm
- Forum: General
- Topic: Game Contest 2008
- Replies: 23
- Views: 10911
Re: Game Contest 2008
I'll be willing to score the soundtrack if there's a dedicated and proficient coder available for this project.
- Tue Dec 02, 2008 6:25 am
- Forum: General
- Topic: Game Contest 2008
- Replies: 23
- Views: 10911
Re: Game Contest 2008
again, portfolio? moo isn't exactly an easy game to clone, anyways. I'm willing to score a soundtrack if I have time and interest during those months: some examples of what I do. I've quite a bit of experience working with the XM/IT files as well, if mp3s or oggs aren't your cup of tea. coding-wise....
- Tue Nov 18, 2008 11:38 pm
- Forum: Support and Development
- Topic: Feature suggestion: Pixel testing
- Replies: 3
- Views: 3114
Re: Feature suggestion: Pixel testing
it's probably going to be slow regardless because love uses textures and hardware image blasting.
on the other hand, textures are awesome.
...
8-)
ok, I'm done.
on the other hand, textures are awesome.
...
8-)
ok, I'm done.
- Fri Oct 31, 2008 3:39 am
- Forum: General
- Topic: The LÖVE of Tomorrow
- Replies: 14
- Views: 16661
Re: The LÖVE of Tomorrow
ok, I see why. that still sucks that opengl support isn't very good on lots of cards... @appleide: directx is windows-only, but that shouldn't affect you since the graphics api is due to be implemented for both dx and ogl. dx simply wouldn't be included in mac and linux builds. also, I'm assuming th...
- Wed Oct 29, 2008 3:55 am
- Forum: Games and Creations
- Topic: Copters !
- Replies: 12
- Views: 16826
Re: Copters !
grateness.
- Wed Oct 29, 2008 3:46 am
- Forum: Support and Development
- Topic: Switching colors in an existing image
- Replies: 6
- Views: 9646
Re: Switching colors in an existing image
yeah, the individual sprites will have to do, but you know, make use of tables and name your files consistently to make your life easier. of course, if we get load-time pixel processing in the future, you could process it before-hand into different textures in memory... but it'd still probably be ea...