Search found 18 matches
- Thu Jan 03, 2019 2:12 am
- Forum: Support and Development
- Topic: 11.1 app randomly crashes when looping an OGG file
- Replies: 21
- Views: 18205
Re: 11.1 app randomly crashes when looping an OGG file
I gave him code and files via PM. He will be able to reproduce and fix hopefully
- Wed Jan 02, 2019 10:59 pm
- Forum: Support and Development
- Topic: 11.1 app randomly crashes when looping an OGG file
- Replies: 21
- Views: 18205
Re: 11.1 app randomly crashes when looping an OGG file
Ok I figured out more. The more streaming sources you make and play at the same time the faster it crashes .
You can take the example I made and make it play 30 of those looping sounds and it will crash in a min or less .
You can take the example I made and make it play 30 of those looping sounds and it will crash in a min or less .
- Mon Dec 24, 2018 1:04 pm
- Forum: Support and Development
- Topic: 11.1 app randomly crashes when looping an OGG file
- Replies: 21
- Views: 18205
Re: 11.1 app randomly crashes when looping an OGG file
I will try to make one. Issue was in my game which had so many files. All sounds that I had as streaming I changed to static. I havent had a crash since then. Will report back if that is the issue. Note the sounds i had were short clips that i play thousands of times. My game had 3 music tracks that...
- Sat Dec 22, 2018 8:17 pm
- Forum: Support and Development
- Topic: 11.1 app randomly crashes when looping an OGG file
- Replies: 21
- Views: 18205
Re: 11.1 app randomly crashes when looping an OGG file
Both issues happen to me as well. Crashes love2d and doesnt even leave an error. Using love2D 11.2. My game loops a bunch of ogg and wav files. Static is needed or ilI hear pops. Ok I figured out more. The more streaming sources you make and play at the same time the faster it crashes :). You can ta...
- Mon Dec 03, 2018 4:32 am
- Forum: Support and Development
- Topic: Efficent way to Draw a screenshot as a Background
- Replies: 7
- Views: 4169
Re: Efficent way to Draw a screenshot as a Background
It worked and is not laggy! For those doing this, make sure you cover the condition where you capture screenshot hasnt finished yet to avoid no object being found.
Also make sure to clear your image to nil before making a new screenshot.
Thank you everyone for your help
Also make sure to clear your image to nil before making a new screenshot.
Thank you everyone for your help
- Wed Nov 28, 2018 7:07 pm
- Forum: Support and Development
- Topic: Efficent way to Draw a screenshot as a Background
- Replies: 7
- Views: 4169
Re: Efficent way to Draw a screenshot as a Background
Thank you for the example. I will give it a shot and report back
- Wed Nov 28, 2018 5:56 pm
- Forum: Support and Development
- Topic: Efficent way to Draw a screenshot as a Background
- Replies: 7
- Views: 4169
Re: Efficent way to Draw a screenshot as a Background
Re the call back method, could you show me a code example of that new function and how to get it to return the image data object. Prior to my post I wasnt able to get it to work hence I relied on writing to the file name and reading the image back in. I tried to draw it to a seperate canvas too befo...
- Tue Nov 27, 2018 7:34 pm
- Forum: Support and Development
- Topic: Efficent way to Draw a screenshot as a Background
- Replies: 7
- Views: 4169
Efficent way to Draw a screenshot as a Background
Hi Everyone, I have game where I want a pause menu to display over my game. So I run render with a dt of 0 to draw my game paused. Then I run draw calls after to display my menu. I use the push library to handle scaling and resizing of my game. Thus after rendering my game the scaling aspects are al...