Search found 131 matches
- Sun Jul 31, 2016 4:30 pm
- Forum: Games and Creations
- Topic: Bounded: The Game Released
- Replies: 14
- Views: 7214
Re: Bounded: The Game Released
I actually happen to have a controller - either the game doesn't work, or i'm stupid. I pressed start, then there were those squares going to the center. I don't know, I tried every single button, nothing happened. I know you said you didn't actually want to release it, but still - you even wrote th...
- Sun Jul 31, 2016 4:00 pm
- Forum: Games and Creations
- Topic: My platformer
- Replies: 12
- Views: 8282
Re: My platformer
Done. Except escape pauses the game, then you press enter to quit.MadByte wrote:I can't quit the game with escape!!
- Sun Jul 31, 2016 1:40 pm
- Forum: Games and Creations
- Topic: My platformer
- Replies: 12
- Views: 8282
My platformer
I made a platformer. Hoooow surpriiiising....
Just like everyone in this community, I used bump for the collision detection.
I know there's not much to it, but now it's at a level good enough to easily add more features.
Tell me what you think or any ideas you have!
Just like everyone in this community, I used bump for the collision detection.
I know there's not much to it, but now it's at a level good enough to easily add more features.
Tell me what you think or any ideas you have!
- Sun Jul 31, 2016 9:36 am
- Forum: Support and Development
- Topic: Trying to make a raycaster
- Replies: 4
- Views: 3699
Trying to make a raycaster
I decided to make a raycaster, but it doesn't look like any other raycaster there is. And I kind of expected it to be like that, I don't know how other raycasters do it. So how does mine work? It sends out rays from the player's position, and then it checks each one. If a ray hit something, it's gon...
- Thu Jul 21, 2016 6:10 pm
- Forum: Games and Creations
- Topic: TRÖN - test
- Replies: 9
- Views: 7292
Re: TRÖN - test
Wait were you joking or did that seriously happen?
Nice website BTW.
Nice coding skills too.
Nice website BTW.
Nice coding skills too.
- Mon Jul 11, 2016 7:51 am
- Forum: Games and Creations
- Topic: Light system test
- Replies: 2
- Views: 1762
Light system test
Yeah, I know there's already a light library for love2d, but I created one by my own anyway.
It's VERY SLOW. VEEEEEERY SLOW. It can't be used in normal games, it's just a test I made.
If you have any suggestions on how to make the code better, or just have an opinion, reply!
It's VERY SLOW. VEEEEEERY SLOW. It can't be used in normal games, it's just a test I made.
If you have any suggestions on how to make the code better, or just have an opinion, reply!
- Thu Jul 07, 2016 5:19 pm
- Forum: Games and Creations
- Topic: Stereotypical 2D Space Shooter
- Replies: 2
- Views: 2383
Re: Stereotypical 2D Space Shooter
It's pretty good, but I do have something to say about it. I noticed you use the same code multiple times - Instead of making a separate 'if' statement for wasd keys and arrow keys, you can do this: if love.keyboard.isDown('left','a') then And instead of copy-pasting the game over code, you can just...
- Wed Jul 06, 2016 6:36 pm
- Forum: Games and Creations
- Topic: Flood fill path solver
- Replies: 3
- Views: 3199
Re: Flood fill path solver
Thanks! I appreciate your feedback.skyHights wrote:This awesome!
Well done.
No worries, actually. You can take the code and do whatever you want with it.skyHights wrote: (I am going to read the code and steal how it works for other things)
- Tue Jul 05, 2016 12:32 pm
- Forum: Games and Creations
- Topic: Flood fill path solver
- Replies: 3
- Views: 3199
Flood fill path solver
So some time ago I made a program that controlled "water" using the flood fill algorithm. Then I discovered that said algorithm can be used as a path solver, so I decided to make it... And I did. Note - I didn't make the maze generator! It was made by gestaltist , and I got it from here . ...
- Tue May 31, 2016 4:10 pm
- Forum: Games and Creations
- Topic: My new app announced during my keynote address
- Replies: 4
- Views: 3269