Search found 243 matches

by Tjakka5
Thu Jun 09, 2016 2:05 pm
Forum: General
Topic: Should I release Luvnit?
Replies: 17
Views: 9663

Re: Should I release Luvnit?

I feel like a lot of this stuff isn't terribly useful, or already exists. -Snip- You have a few things in here that are handy, but I feel like you went out of your way to over-engineer and do in-house design instead of using tools already available. You're completely right that I might've over-engi...
by Tjakka5
Thu Jun 09, 2016 12:26 pm
Forum: General
Topic: Should I release Luvnit?
Replies: 17
Views: 9663

Should I release Luvnit?

So lately I've been working on some kind of "Mega library" named Luvnit, which has a bunch of stuff to help me develop, and even changes how I program by a lot. At this points it: - Adds classes - Turns love into a Event based system, instead of love.draw you instead add a function to the ...
by Tjakka5
Tue May 24, 2016 7:26 am
Forum: Support and Development
Topic: Networking too slow for live multiplayer?
Replies: 3
Views: 3173

Re: Networking too slow for live multiplayer?

As far as I could see, you're sending data over the network every frame; instead, try to send data only x times a second.
I'd suggest x being 30.
by Tjakka5
Sat May 14, 2016 8:20 am
Forum: Support and Development
Topic: How do I make my player move repeatedly after I press an arrow key?
Replies: 8
Views: 4999

Re: How do I make my player move repeatedly after I press an arrow key?

Use love.math.random(min, max) instead; its seed automatically gets set.
by Tjakka5
Sat May 14, 2016 6:59 am
Forum: Support and Development
Topic: The 'Newfont' function isn't working
Replies: 4
Views: 4001

Re: The 'Newfont' function isn't working

You typed .tff instead of .ttf ^^
by Tjakka5
Sat May 14, 2016 5:42 am
Forum: Support and Development
Topic: How do I make my player move repeatedly after I press an arrow key?
Replies: 8
Views: 4999

Re: How do I make my player move repeatedly after I press an arrow key?

You're on the right path; something like this should do. lastKey = "" movement = { w = {x= 0, y=-1}, a = {x=-1, y= 0}, s = {x= 0, y= 1}, d = {x= 1, y= 0}, } player = { x = 0, y = 0, speed = 200, } function love.update(dt) if movement[lastKey] then local dir = movement[lastKey] player.x = p...
by Tjakka5
Fri May 06, 2016 4:13 pm
Forum: Support and Development
Topic: Proobleem
Replies: 5
Views: 2115

Re: Proobleem

At line 18 you are overwriting your love.draw function you defined at line 10.
by Tjakka5
Mon May 02, 2016 8:29 pm
Forum: Support and Development
Topic: Kinetic scrolling
Replies: 10
Views: 5451

Re: Move after mousereleased

Maybe something like this could help.
by Tjakka5
Sat Apr 23, 2016 8:20 pm
Forum: Support and Development
Topic: Updating game while resizing window?
Replies: 3
Views: 1909

Updating game while resizing window?

My question is fairly simple, so I'll get straight to the point.
While resizing (And possible moving) the window, love.update is halted, is there any way to disable said halting?

Thanks in advance!
by Tjakka5
Sat Apr 23, 2016 6:09 am
Forum: Support and Development
Topic: Object not in table despite being inserted
Replies: 6
Views: 2572

Re: Object not in table despite being inserted

You're on the right track, you just need to return 'self' in your cannonball create function, after line 29. I also noticed a few other things; 1. You are creating a new image everytime a cannonball is created, its better to make the image once, and then create references to it: Cannonball = {} Cann...