Search found 97 matches

by verilog
Sat Jul 06, 2013 1:06 am
Forum: Support and Development
Topic: 8 direction diagonal movement difficulties
Replies: 14
Views: 8468

Re: 8 direction diagonal movement difficulties

Keyboard ghosting, perhaps?
The article explains what might be the problem, be sure to check out the keyboard application at the top of the page! For example, press 'A', 'Z' and then 'X'. Now, press 'Z', 'X' and then 'A'.
by verilog
Sat Jul 06, 2013 12:59 am
Forum: General
Topic: 2D Blender animation tests
Replies: 16
Views: 13451

Re: 2D Blender animation tests

Hi, spectralcanine (nice username) You’re pretty much right. Parsing the skeletal data should be pretty straight forward, as you mentioned, rotation and translation matrices should do the trick. Obtaining the actual animation data is the tricky part, because of that, I thought of using blender for a...
by verilog
Fri Jul 05, 2013 10:37 pm
Forum: General
Topic: 2D Blender animation tests
Replies: 16
Views: 13451

Re: 2D Blender animation tests

I can't run the love file, there appears to be something faulty in main.lua, line 18. This should be fixed now. When importing FBX all skeletal information is discarded. I only care for polygon data and object transformations. A well-adapted custom blender exporter would be ideal! Has anybody of yo...
by verilog
Fri Jul 05, 2013 12:10 am
Forum: General
Topic: 2D Blender animation tests
Replies: 16
Views: 13451

Re: 2D Blender animation tests

This is really interesting, I've been toying with the idea of a 2D skeletal system for real-time animation in löve for a while, I'm highly interested on this, mainly because I'm also using blender. I am just starting to learn blender with the intent to use character animations in 2D-games. FBX impor...
by verilog
Wed Jul 03, 2013 2:25 am
Forum: Support and Development
Topic: love.thread guide/example game?
Replies: 7
Views: 2873

Re: love.thread guide/example game?

Ah! thanks for your clarification, slime! I have yet to play with löve's thread implementation, I'm a little bit stuck in C at the time, but it's super helpful to know that löve's implementation is a little bit more benevolent.
by verilog
Wed Jul 03, 2013 2:03 am
Forum: Support and Development
Topic: love.thread guide/example game?
Replies: 7
Views: 2873

Re: love.thread guide/example game?

Hi, I haven’t used löve’s implementation of threads, but I have experience with C threading, so I’d be able to give a basic idea of what this is all about. First, I’d suggest to be cautious about threading, depending on what you are doing, their implementation and debugging could be somewhat difficu...
by verilog
Mon Jun 17, 2013 9:14 am
Forum: Support and Development
Topic: Sublime text - is it possible to have live console output?
Replies: 4
Views: 5669

Re: Sublime text - is it possible to have live console outpu

Interesting, I'll make sure to check this out, thanks for sharing! :D
by verilog
Thu Jan 17, 2013 6:42 am
Forum: Libraries and Tools
Topic: [Prototype] Rope Physics
Replies: 10
Views: 8191

Re: [Prototype] Rope Physics

This is very nice, micha, excellent work!
I did a quick test and didn't get any weird rope behaviour while swinging with the left and right keys.

The overall effect it is pretty cool, nice rope physics.

Keep it up!
by verilog
Wed Jan 09, 2013 3:19 am
Forum: Support and Development
Topic: Which is hypothetically faster?
Replies: 9
Views: 2340

Re: Which is hypothetically faster?

Hi Jasoco,
I haven't carried out any formal test, but according to this (test 4). math.min/max are somewhat slower than the pure comparison approach.
by verilog
Wed Jan 09, 2013 3:01 am
Forum: Support and Development
Topic: (Solved) Enemy removal code is not working as intended
Replies: 3
Views: 1473

Re: Enemy removal code is not working as intended

Sounds like you're removing an element from a table using a “normal” loop instead of a “reverse loop”. If you remove an element while looping from the first to the last element, the table reshaping could be skipping an element, take a look at this example: local someTable = { "apple", &quo...