Hey !
Nice pong clone,
as Robin already said - the menu looks damn good. Good job on that.
edit - the selectable movement modes are nice, too
Search found 533 matches
- Thu Jun 20, 2013 4:26 pm
- Forum: Games and Creations
- Topic: Pong!
- Replies: 4
- Views: 3236
- Wed Jun 19, 2013 4:52 pm
- Forum: Games and Creations
- Topic: SlimeBoy
- Replies: 12
- Views: 5264
Re: SlimeBoy
Actually it isn't your game. It's created by Dandruff for the Ludum Dare and is called "Another Kind of World".
If you call a game your own which isn't your own it doesn't look that good. !
It is more like a little mod of a game.
If you call a game your own which isn't your own it doesn't look that good. !
It is more like a little mod of a game.
- Tue Jun 18, 2013 7:21 pm
- Forum: General
- Topic: what is the benefit of a loading bar?
- Replies: 12
- Views: 4496
Re: what is the benefit of a loading bar?
I don't exactly know how much data your game uses but from what I've seen so farjjmafiae wrote:not my game wastelands of death (its becoming more huge for every update!)MadByte wrote:...
I would dare to say it is more code / optimization related and not because you load tons of stuff in.
- Tue Jun 18, 2013 7:11 pm
- Forum: General
- Topic: what is the benefit of a loading bar?
- Replies: 12
- Views: 4496
Re: what is the benefit of a loading bar?
If you create huge games which have to load tons of data ( images, sounds, ... ) and may have to create a world first on game start or have to perform other heavy calculations ( i.e calculate the terrain, populate it, apply textures etc. ) a loading bar is a great thing to set the player on hold and...
- Tue Jun 18, 2013 5:27 pm
- Forum: Support and Development
- Topic: Manage project code
- Replies: 5
- Views: 2658
Re: Manage project code
No no never mind, thanks for the help.Inny wrote: I'm not sure what you're getting at here. If you're talking about writing code like this: player = require('src.player').new(), that might get very messy.
- Tue Jun 18, 2013 3:52 pm
- Forum: Support and Development
- Topic: Manage project code
- Replies: 5
- Views: 2658
Re: Manage project code
Well, I tried it and it does work on the first try - pretty simple! Thanks for the tips :) Actually, it's not bad putting your game code into the global table, but it is very important to be modularized if you do so. For instance, lets say you have a file called "sprites.lua" and in it you...
- Mon Jun 17, 2013 11:01 pm
- Forum: Support and Development
- Topic: Manage project code
- Replies: 5
- Views: 2658
Manage project code
Hi! I'm currently trying to set up a basic code construct to use in future game projects and I want to make sure the code isn't extremly inefficient, that's why I ask you guys. craftedCode.love Is anything completely against every rule or something ? ( maybe the world.lua ) Are there any things whic...
- Mon Jun 17, 2013 9:21 pm
- Forum: Support and Development
- Topic: [SOLVED]Trouble running lua files.
- Replies: 16
- Views: 6424
Re: Trouble running lua files.
edit: gd, ninja'd. :D Btw, I would like to say thanks so much for the help, i am just starting in game development! Your're welcome, of course. It would be easier for us to help when you manage to upload a .love file so we could take a look on what you got so far. To pack a .love you just have to us...
- Mon Jun 17, 2013 7:22 pm
- Forum: Support and Development
- Topic: [Help]Saving/Loading
- Replies: 3
- Views: 2420
Re: [Help]Saving/Loading
If you are willing to use a third party library I would suggest you try "TSerial" to serialize a table and then reload it on start. It's pretty easy to use : Save: love.filesystem.write( "level.lua", TSerial.pack(levelinfo) ) Load: love.filesystem.setIdentity( "YourGameName&...
- Mon Jun 17, 2013 2:55 pm
- Forum: Games and Creations
- Topic: SLG
- Replies: 38
- Views: 16508
Re: SLG
The first tiles does looking good, the character is kinda adorable
What is the glass orb on his head for ?
Post some more infos when you archive some progress.
What is the glass orb on his head for ?
Post some more infos when you archive some progress.