Search found 100 matches

by SimonLarsen
Wed Apr 03, 2013 10:26 pm
Forum: Games and Creations
Topic: Mr. Rescue - Beta, looking for feedback!
Replies: 16
Views: 8019

Mr. Rescue - Beta, looking for feedback!

http://tangramgames.dk/games/mrrescue/images/header.png ★ Mr. Rescue ★ Mr. Rescue is a silly, fast-paced platformer about putting out fire and throwing people out the window. We've been working on it on-off for quite some time now and while it still not finished, we've gotten to a point where we co...
by SimonLarsen
Tue Apr 02, 2013 12:05 pm
Forum: General
Topic: LÖVE
Replies: 22
Views: 6354

Re: LÖVE

bartbes wrote:I remember there being a story about this, but roughly, it's called love, because love is all you need (insert more puns here) and there's an umlaut because umlauts are cool. I like umlauts. Umlauts are cool.
I've always assumed it was so you could say "made with LÖVE". :ultraglee:
by SimonLarsen
Sat Mar 23, 2013 7:46 pm
Forum: Support and Development
Topic: Close and open game automatically?
Replies: 11
Views: 4612

Re: Close and open game automatically?

Do you know what OS the kiosk will be running?
by SimonLarsen
Sat Mar 23, 2013 11:53 am
Forum: Support and Development
Topic: Do something each n seconds.
Replies: 3
Views: 2215

Re: Do something each n seconds.

Just a minor change to Syca's code: countdownTime = 5 --five seconds function timer(dt) countdownTime = countdownTime - dt if countdownTime <= 0 then thingYouWantToDo() countdownTime = countdownTime + 5 end end This function will trigger exactly every 5 seconds, instead of at least 5.
by SimonLarsen
Wed Mar 20, 2013 1:31 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1495338

Re: What's everyone working on? (tigsource inspired)

scutheotaku wrote:I really love all the screenshots you're posting! Great art style!
Thanks man! The game is nearing completion so we'll probably put up a demo very soon in case people wanna help us test it/try it out. :nyu:
by SimonLarsen
Sat Feb 23, 2013 9:49 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1495338

Re: What's everyone working on? (tigsource inspired)

Working on the first boss.
Image
by SimonLarsen
Thu Feb 07, 2013 10:49 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1495338

Re: What's everyone working on? (tigsource inspired)

Qcode wrote:@Simon
That game looks beautiful! Did you do the art yourself, or do you have a professional on board?
I initially did the art myself but early on a good friend of mine joined in and he has made the majority of the artwork.
No professionals though. ;)
by SimonLarsen
Wed Feb 06, 2013 9:46 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1495338

Re: What's everyone working on? (tigsource inspired)

Still working on Mr. Rescue. Development is pretty slow due to other responsibilities but we are making progress. We're currently working on balancing/difficulty which involved adding some more aggressive variations of the original enemies as well as a new thief enemy type. We've also been adding me...
by SimonLarsen
Thu Nov 29, 2012 11:21 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1495338

Re: What's everyone working on? (tigsource inspired)

Lots of progress.
2pKGo.png
2pKGo.png (12.03 KiB) Viewed 238 times
by SimonLarsen
Fri Nov 23, 2012 1:59 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1495338

Re: What's everyone working on? (tigsource inspired)

Teaser for a firefighting game we're working on.
Not much firefighting yet, but you can commit suicide if that's your thing.
7o7Nn.gif
7o7Nn.gif (423.23 KiB) Viewed 333 times