Search found 25 matches

by XxSolidJelloxX
Sat May 10, 2014 8:52 am
Forum: Support and Development
Topic: Stuck with functions
Replies: 5
Views: 2795

Re: Stuck with functions

Thanks all for response. And i have one more question. How to separate code which handle menu into other script and make it works? Is it possible? Yes, it is possible to call functions from another file. you could turn this code: function love.draw() -- Drawing particles love.graphics.draw(menu_bg_...
by XxSolidJelloxX
Sat May 10, 2014 8:10 am
Forum: Support and Development
Topic: Stuck with functions
Replies: 5
Views: 2795

Re: Stuck with functions

Is it bad that this is how I would do this? function love.load() -- can store all of the buttons here for later use -- buttons[i] = {name, location, x, y} buttons = {} buttons[1] = {enter, "images/enter.png" 100, 100} buttons[2] = {exit, "images/exit.png" 200, 100} for i = 1,#but...
by XxSolidJelloxX
Sun May 04, 2014 11:31 pm
Forum: Support and Development
Topic: Help with 'math.random'
Replies: 10
Views: 4094

Re: Help with 'math.random'

when using math.random() you generate a number relative to the time that the application starts. Or that's at least how I think of it... This will get ya the same number everytime... What math.random uses is something called a seed to help actually make things appear random (even though there're st...
by XxSolidJelloxX
Sun May 04, 2014 11:10 pm
Forum: Support and Development
Topic: Help with 'math.random'
Replies: 10
Views: 4094

Re: Help with 'math.random'

foo0 wrote:You're using math.random, you probably were using love.math.random before.
Just replaced it math.random with love.math.random. It behaves differently, but still doesn't fix my problem (still spits out the same number each time the program is reloaded.)
by XxSolidJelloxX
Sun May 04, 2014 10:49 pm
Forum: Support and Development
Topic: Help with 'math.random'
Replies: 10
Views: 4094

Help with 'math.random'

Hey guys, I have looked for a solution and can't find one anywhere. Whenever I try to use math.random in love.load, it spits out the exact same number every time. I have used it in the past (never in love.load), and have never had this problem. Any help would be greatly appreciated.

Thanks :)
by XxSolidJelloxX
Sun Mar 09, 2014 8:04 am
Forum: Libraries and Tools
Topic: [Beta] HugoBDesigner File Manager [v0.5]
Replies: 24
Views: 16957

Re: [Beta] HugoBDesigner File Manager [v0.4a]

This looks great, I'll have to try it out later!
by XxSolidJelloxX
Fri Aug 16, 2013 4:50 am
Forum: Games and Creations
Topic: Unnamed Minimal RPG
Replies: 29
Views: 13114

Re: Unnamed Minimal RPG

Looks great, keep it up! :)
by XxSolidJelloxX
Wed Aug 14, 2013 9:40 pm
Forum: Support and Development
Topic: Dual Mice
Replies: 17
Views: 6685

Re: Dual Mice

SimonLarsen wrote:Of course nobody is making a game where a single person operates two mice.
This just gave me a cool idea ^.^
by XxSolidJelloxX
Wed Aug 14, 2013 9:30 pm
Forum: Support and Development
Topic: Character with animation
Replies: 27
Views: 17400

Re: Character with animation

I've come up with what I think Is a better way to do this. Keep in mind that I am pretty new to love. Let me know if this way is efficient: function love.load() animation = {} animation[1] = love.graphics.newImage('FirstPartOf-Walking-Animation.png') animation[2] = love.graphics.newImage('SecondPart...
by XxSolidJelloxX
Sat Aug 10, 2013 5:32 pm
Forum: Support and Development
Topic: Character with animation
Replies: 27
Views: 17400

Re: Character with animation

Try this: function love.load() animation = {} frame = 0 animation.frame = 1 animation.frame1 = (untitled) animation.frame2 = (untitled1) animation.frame3 = (untitled2) animation.image = animation.frame1 end function love.update(dt) if animation.frame ==1 then animation.image = animation.frame1 frame...