Search found 100 matches

by rhezalouis
Mon Jul 05, 2010 12:06 pm
Forum: Support and Development
Topic: love.graphics.polygon Help
Replies: 9
Views: 4026

[Response]Eh?

IIRC, the love.graphics.polygon handles both the

Code: Select all

love.graphics.polygon("line", 10, 10, 20, 20, 10, 20);--and
love.graphics.polygon("line", {10, 10, 20, 20, 10, 20});
you don't need to unpack the list of coordinates. :glee:
by rhezalouis
Thu May 13, 2010 12:32 am
Forum: Support and Development
Topic: Artifacts in scaled images
Replies: 14
Views: 5109

Re: Artifacts in scaled images

pekka: wow, what's that cool plastic-y effect? ^^

videroboy: yes, i had the artefacts, too. exactly like the ones you have. haven't had any guess why, though. :P
by rhezalouis
Mon May 10, 2010 6:18 pm
Forum: Support and Development
Topic: Can you do support Chinese font
Replies: 10
Views: 10185

[Reply]The unicode is supported, but ...

--载入字体文件 --Load Font files ... Wow, that's quite cool, I have never thought about giving comments using 汉字. :P There are at least 3 interpretation of support: Output Support I assume that you want to print Chinese characters in your program. I don't really know if that's already handled by LÖVE (I ...
by rhezalouis
Mon May 10, 2010 4:35 pm
Forum: Support and Development
Topic: Artifacts in scaled images
Replies: 14
Views: 5109

[Reply]Problematic Application Inquiry

... Try flooring their x,y coordinates to a whole number (or maybe a half number?). ... itried your suggestion, and the same problem occur. Could VideroBoy and Fruchthieb attach the programmes so that other people could test that on different machine? It might be related to the settings outside LÖV...
by rhezalouis
Mon May 10, 2010 3:13 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147635

[Reply]The Cute-y Dimension

Uhmm, btw, is is really possible to fit a visually distinguishable character inside a 16x16pixel-square? See this guy (double-scaled for visibility): my16x2.png even 32x32 is quite packed, nah? my32x2.png But they're really charming for sure. :ultrahappy: [imagining a 2x1 px-sq shoe, 3x1px-sq sword....
by rhezalouis
Sun May 09, 2010 10:27 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147635

[Response]Testing the Options

I'm planning on having the characters be like paper dolls. ... . So I could have each actor change outfits throughout the game. ... .And depending on how I do it, the characters might need 2 or 3 clothing layers. (Shoes, pants, shirt) Guess it all depends on how much I'm willing to draw. Great! I'd...
by rhezalouis
Sun May 09, 2010 9:19 pm
Forum: Games and Creations
Topic: Zipperippers Showcase
Replies: 60
Views: 35767

[Reply]o__O

zipperipper wrote:Pfft, i was testing, how many times do u think i clicked?
Uugh, sorry for that remark then. okay, I bow to you, too, zipperripper. ^^
by rhezalouis
Sun May 09, 2010 9:15 pm
Forum: Support and Development
Topic: [RLC]Data Execution Prevention? <solved>
Replies: 7
Views: 2774

[Solution]Bug Fix

The problem has been addressed by rude through irc a few days ago. The particle image was cleaned up during garbage collection. And on the next call, the particle:draw() requests the non-existent object (image), thus violating the memory access regulation. The different crash event is possibly cause...
by rhezalouis
Sun May 09, 2010 8:51 pm
Forum: Games and Creations
Topic: Munich Mini Game Jam 3 : Rural Löve
Replies: 8
Views: 4815

[Response]Eh?

What's up with the lewd monsters' name? :shock: The intro screen disappearance is too quick; restarting the game once to read it further is not enough to understand what to do in the game (the scroll bars signify mouse interface instead of keyboard, maybe a button next to a numeric parameter might b...
by rhezalouis
Sun May 09, 2010 8:31 pm
Forum: Games and Creations
Topic: Zipperippers Showcase
Replies: 60
Views: 35767

[Reply]Weee!

Waaa, nice work. It's been a while since I last played a top-down zombie shooter. I am suggesting tiny pixel art for this lövely game. :ultrahappy: And is a good bloody painter. Capture.PNG I demand a floor capture feature :P ... hordes of angry zombies (they should be angry, I killed off hundreds o...